
Verification
Use when checking whether agent edits are reflected in the OpenChatCut project and editor.
Install
npx skills add 0xsline/OpenChatCut --skill verification -g -a claude-code -y- Repository
- 0xsline/OpenChatCut2.8k
- Category
- AI and agents
- Updated
- 14d ago
- License
- AGPL-3.0
- Context cost
- Lightabout 1,230 tokens
- Runs scripts
- No, instructions only
What it does
Use when checking whether agent edits are reflected in the OpenChatCut project and editor.
Verification
Use the lowest verification level that proves the requested result:
| Level | Required evidence |
|---|---|
| L0 | Static checks such as the focused verification script, npx tsc --noEmit, tests, and build. |
| L1 | A real Agent run against the editor at localhost:5199, followed by structural and rendered evidence. |
| L2 | The packaged desktop app completing the user scenario, including human visual review where automation is insufficient. |
Runtime behavior changes require L0 + L1. Release and desktop-only changes also require L2 when the packaged app is the behavior under test.
Prefer two signals:
read_projectfor structure: assets, tracks, items, frame placement, timeline duration.- A visual capture path for rendered evidence at exact frames.
Use view_timeline_frames for composed timeline proof. This verifies the edited OpenChatCut timeline: trims, layers, captions, effects,
markers, placeholders, crops, transitions, and layout.
For raw source-asset frame inspection, choose the cheapest path based on where the bytes live:
- The agent in this build has no local filesystem access; all source bytes live
in the project media store (
/media/uploads/). Useview_asset_frameswith the project asset id, the server takes an ffmpeg contact-sheet fast path automatically, so it is already the cheapest source-frame route. view_timeline_framesrenders the composed timeline (the editor-truth check);view_asset_framessamples raw source frames. Pick by what you are verifying.- There is no separate
get_contact_sheettool in this build, the contact sheet is whatview_asset_frames/view_timeline_framesalready return.
Use local/remote source-frame artifacts only for source understanding, moment selection, and rough trim decisions, not as edited output or timeline proof.

