
Voice
Text-to-Speech (TTS), voiceover, narration placement/sync, and custom sound effects...
Install
npx skills add 0xsline/OpenChatCut --skill voice -g -a claude-code -y- Repository
- 0xsline/OpenChatCut2.8k
- Category
- Media
- Updated
- 14d ago
- License
- AGPL-3.0
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Text-to-Speech (TTS), voiceover, narration placement/sync, and custom sound effects (SFX) generator. Use when the user wants generated speech from text, wants to add/replace/align narration or voiceover for an existing video/timeline, wants to keep existing voiceover synced after visual retiming edits, needs voice audition/selection, or explicitly wants a newly generated/custom sound effect that is not available in the Sound Effects library.
Voice & Sound Effects Generator
Generate voiceovers (TTS) and sound effects. For TTS, choose a concrete
provider and voice before calling submit_voice.
When to Use
- Generate voiceover/narration from text
- Create text-to-speech audio for videos
- Add, replace, or redo narration/voiceover for an existing video, timeline, screen recording, slide animation, product demo, B-roll edit, MG explainer, or other visual sequence
- Keep existing narration/voiceover aligned after trimming, speeding up, slowing down, moving, reordering, or replacing the visuals it describes
- Offer and audition TTS voice choices when the user has not picked a concrete voice
- Generate custom sound effects from text descriptions only after checking the Sound Effects library first
TTS (Text-to-Speech)
If the current request has an existing visual target and the user wants narration, voiceover, dubbing, or replacement speech for that target, read references/video-sync.md before drafting new narration, using existing narration text to generate TTS, or placing audio. Do this even when the user did not explicitly say "sync" or "match the visuals"; the existence of a visual target means narration timing and meaning may need to follow on-screen content. Use the normal standalone TTS path only when there is no visual target or the user just wants an audio asset from text.
Also read references/video-sync.md when the timeline already has narration/voiceover and the user asks to change the visuals while keeping that voiceover aligned. This is a sync maintenance task even if no new TTS is needed.
Use submit_voice to create a TTS audio asset. The current MCP tool contract is:


