Skills

Deprecation and Migration

Plans retiring old systems and moving users safely, including zero-downtime schema changes.

Install

npx skills add addyosmani/agent-skills --skill deprecation-and-migration -g -a claude-code -y
Category
Engineering
Updated
3d ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

Manages deprecation and migration. Use when removing old systems, APIs, or features. Use when migrating users from one implementation to another. Use when migrating a database schema in production, such as renaming or dropping a column without downtime (expand/contract). Use when deciding whether to maintain or sunset existing code.

Deprecation and Migration

Overview

Code is a liability, not an asset. Every line of code has ongoing maintenance cost, bugs to fix, dependencies to update, security patches to apply, and new engineers to onboard. Deprecation is the discipline of removing code that no longer earns its keep, and migration is the process of moving users safely from the old to the new.

Most engineering organizations are good at building things. Few are good at removing them. This skill addresses that gap.

When to Use

  • Replacing an old system, API, or library with a new one
  • Sunsetting a feature that's no longer needed
  • Consolidating duplicate implementations
  • Removing dead code that nobody owns but everybody depends on
  • Planning the lifecycle of a new system (deprecation planning starts at design time)
  • Deciding whether to maintain a legacy system or invest in migration

Core Principles

Code Is a Liability

Every line of code has ongoing cost: it needs tests, documentation, security patches, dependency updates, and mental overhead for anyone working nearby. The value of code is the functionality it provides, not the code itself. When the same functionality can be provided with less code, less complexity, or better abstractions, the old code should go.

Hyrum's Law Makes Removal Hard

With enough users, every observable behavior becomes depended on, including bugs, timing quirks, and undocumented side effects. This is why deprecation requires active migration, not just announcement. Users can't "just switch" when they depend on behaviors the replacement doesn't replicate.

Deprecation Planning Starts at Design Time

When building something new, ask: "How would we remove this in 3 years?" Systems designed with clean interfaces, feature flags, and minimal surface area are easier to deprecate than systems that leak implementation details everywhere.

The Deprecation Decision

Before deprecating anything, answer these questions:

Read the whole SKILL.md on GitHub

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