Skills

Implementing Realtime Sync

Real-time communication patterns for live updates, collaboration, and presence.

Install

npx skills add ancoleman/ai-design-components --skill implementing-realtime-sync -g -a claude-code -y
Category
AI and agents
Updated
11mo ago
License
MIT
Context cost
Mediumabout 2,129 tokens
Runs scripts
Yes, review before use

What it does

Real-time communication patterns for live updates, collaboration, and presence. Use when building chat applications, collaborative tools, live dashboards, or streaming interfaces (LLM responses, metrics). Covers SSE (server-sent events for one-way streams), WebSocket (bidirectional communication), WebRTC (peer-to-peer video/audio), CRDTs (Yjs, Automerge for conflict-free collaboration), presence patterns, offline sync, and scaling strategies. Supports Python, Rust, Go, and TypeScript.

Real-Time Sync

Implement real-time communication for live updates, collaboration, and presence awareness across applications.

When to Use

Use this skill when building:

  • LLM streaming interfaces - Stream tokens progressively (ai-chat integration)
  • Live dashboards - Push metrics and updates to clients
  • Collaborative editing - Multi-user document/spreadsheet editing with CRDTs
  • Chat applications - Real-time messaging with presence
  • Multiplayer features - Cursor tracking, live updates, presence awareness
  • Offline-first apps - Mobile/PWA with sync-on-reconnect

Protocol Selection Framework

Choose the transport protocol based on communication pattern:

Decision Tree

ONE-WAY (Server → Client only)
├─ LLM streaming, notifications, live feeds
└─ Use SSE (Server-Sent Events)
   ├─ Automatic reconnection (browser-native)
   ├─ Event IDs for resumption
   └─ Simple HTTP implementation

BIDIRECTIONAL (Client ↔ Server)
├─ Chat, games, collaborative editing
└─ Use WebSocket
   ├─ Manual reconnection required
   ├─ Binary + text support
   └─ Lower latency for two-way

COLLABORATIVE EDITING
├─ Multi-user documents/spreadsheets
└─ Use WebSocket + CRDT (Yjs or Automerge)
   ├─ CRDT handles conflict resolution
   ├─ WebSocket for transport
   └─ Offline-first with sync

PEER-TO-PEER MEDIA
├─ Video, screen sharing, voice calls
└─ Use WebRTC
   ├─ WebSocket for signaling
   ├─ Direct P2P connection
   └─ STUN/TURN for NAT traversal

Protocol Comparison

ProtocolDirectionReconnectionComplexityBest For
SSEServer → ClientAutomaticLowLive feeds, LLM streaming
WebSocketBidirectionalManualMediumChat, games, collaboration
WebRTCP2PComplexHighVideo, screen share, voice

Implementation Patterns

Pattern 1: LLM Streaming with SSE

Stream LLM tokens progressively to frontend (ai-chat integration).

Read the whole SKILL.md on GitHub

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