
Animation
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical...
Install
npx skills add arjun988/blender-skills --skill animation -g -a claude-code -y- Repository
- arjun988/blender-skills1.6k
- Category
- Design
- Updated
- 4mo ago
- License
- MIT
- Context cost
- Lightabout 755 tokens
- Runs scripts
- No, instructions only
What it does
Game-ready animation in Blender including walk/run/idle cycles, combat, mechanical animation, camera animation, constraints, Graph Editor, and NLA workflows via MCP.
Animation
Game-ready motion with clean keyframes. Readable silhouettes in motion. Engine-compatible export.
When to Use
- Character locomotion (walk, run, idle)
- Combat animations
- Mechanical/prop animation
- Camera animation
- Object animation with constraints
Workflow
Reference → Blocking → Breakdown → Splining → Polish
→ Cycle Validation → NLA Strip → Export
Locomotion Cycles
| Cycle | Key Poses | Frames (30fps) |
|---|---|---|
| Walk | Contact, Down, Pass, Up × 2 | 24, 32 |
| Run | Contact, Drive, Flight, Recovery | 16, 24 |
| Idle | Breathe, weight shift, blink | 60, 120 loop |
Naming: AN_[Char]_[Action]_[Variant]
Animation Principles (Applied)
- Timing, Weight through spacing
- Arcs, Natural limb paths
- Overlap, Secondary motion offset
- Anticipation, Wind-up before action
- Exaggeration, Style-dependent (see style skills)
Mechanical Animation
- Use constraints over bone deformation
- Hinge: Limit Rotation constraint
- Pistons: Stretch-to or Copy Location
- Gears: Driver for synchronized rotation
- Doors: Empty pivot + rotation keyframes
Graph Editor Workflow
1. Block stepped keys (Constant interpolation)
2. Splining: Bezier with auto handles
3. Ease: Weighted handles for acceleration
4. Cycle: Copy first/last frame; verify loop seam
5. Clean: Remove redundant keys
NLA for Game Export
1. Action created and named per convention
2. Push down to NLA strip
3. Strip set to Repeat for cycles
4. Single strip active for export
5. Scale: 1.0; no NLA time remapping unless intentional
Camera Animation
- Smooth Bezier interpolation always
- Avoid sudden direction changes
- Match focal length to subject scale
- Camera shake: noise modifier on location (subtle)


