# Anime Style

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders...

- Repository: https://github.com/arjun988/blender-skills (1650 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-07-10
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add arjun988/blender-skills --skill anime-style -g -a claude-code -y`
Codex: `npx skills add arjun988/blender-skills --skill anime-style -g -a codex -y`
Cursor: `npx skills add arjun988/blender-skills --skill anime-style -g -a cursor -y`
Gemini CLI: `npx skills add arjun988/blender-skills --skill anime-style -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add arjun988/blender-skills`

## Description

Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Anime Style

Hard color breaks. Clean silhouettes. Cel shading. Anime proportion language.

## When to Use

- Anime / cel-shaded characters and props
- Toon shader lookdev
- Hard shadow graphic looks (not soft PBR)

## Core Tenets

1. **Flat tonal regions**, 2, 4 value steps max per material
2. **Hard shadow terminators**, Specular as graphic shapes
3. **Line / silhouette clarity**, Optional freestyle or inverted hull
4. **Proportion language**, Eyes, hair masses, simplified anatomy
5. **Palette discipline**, Limited hues; accent sparingly

## Shading Approach

| Method | Use |
|--------|-----|
| Shader Toon / ColorRamp on diffuse | Fast Eevee/Cycles toon |
| Emission + ramp | Graphic unlit regions |
| Freestyle / grease pencil lines | Contours |
| Solidify inverted hull | Thick outlines |

## Modeling Notes

- Simplify secondary forms; hair as masses
- Creases where color breaks need support
- Avoid noisy micro detail fighting flat shading

## Lighting

- Single clear key for graphic shadows
- Rim optional for separation
- Avoid heavy soft GI wash unless intentional

## Vs stylized-style

- `stylized-style` = broad NPR / hand-painted
- `anime-style` = cel breaks, anime proportions, toon stack

## Constraints

### MUST DO
- Limit value steps
- Keep silhouette iconic
- Test with toon lighting early

### MUST NOT DO
- Full PBR roughness noise as primary look
- Over-subsurface that melts cel breaks

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Cel Shader Setup | `references/cel-shader-setup.md` | When needed |
| Anime Proportion | `references/anime-proportion.md` | When needed |

