Skills

Archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale...

Install

npx skills add arjun988/blender-skills --skill archviz -g -a claude-code -y
Category
Design
Updated
4mo ago
License
MIT
Context cost
Lightabout 359 tokens
Runs scripts
No, instructions only

What it does

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

Archviz

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

When to Use

  • Interior/exterior architectural presentations
  • Real-estate style stills and simple walkthroughs
  • Material/lighting lookdev for spaces

Workflow

CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp

Scale & Modeling

  • Millimeter, meter accuracy where specs exist
  • Straight verticals; controlled bevels on visible edges
  • Separate glass, frames, furniture collections

Cameras

  • Verticals corrected (shift) for exteriors when needed
  • 24, 35mm interiors common; avoid extreme wide unless intentional
  • Use camera-cinematography

Lighting

  • HDRI for exteriors / window light
  • Practical lamps as mesh lights
  • Soft GI; avoid game-style single harsh key unless styled

Delivery

  • High-res stills; optional depth/mist for comp
  • compositing for exposure polish
  • Keep layered EXR for revisions

Constraints

MUST DO

  • Verify real-world scale early
  • Lock cameras before heavy grade
  • Keep glass/IOR plausible

MUST NOT DO

  • Game lowpoly shortcuts on hero archviz plates
  • Over-saturate materials

Reference Guide

TopicReferenceLoad When
Archviz Camerareferences/archviz-camera.mdWhen needed
Archviz Lightingreferences/archviz-lighting.mdWhen needed

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