# Archviz

Architectural visualization in Blender for interiors/exteriors with real-world scale...

- Repository: https://github.com/arjun988/blender-skills (1650 stars)
- Category: Design
- License: MIT
- Last updated: 2026-07-10
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add arjun988/blender-skills --skill archviz -g -a claude-code -y`
Codex: `npx skills add arjun988/blender-skills --skill archviz -g -a codex -y`
Cursor: `npx skills add arjun988/blender-skills --skill archviz -g -a cursor -y`
Gemini CLI: `npx skills add arjun988/blender-skills --skill archviz -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add arjun988/blender-skills`

## Description

Architectural visualization in Blender for interiors/exteriors with real-world scale, camera composition, PBR materials, and still/animation delivery via MCP.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Archviz

Real-world scale architecture. Clean cameras. Believable materials. Delivery stills.

## When to Use

- Interior/exterior architectural presentations
- Real-estate style stills and simple walkthroughs
- Material/lighting lookdev for spaces

## Workflow

```
CAD/scale check → Greybox → Final modeling → Materials
  → Cameras → Lighting (HDRI + practicals) → Render → Comp
```

## Scale & Modeling

- Millimeter, meter accuracy where specs exist
- Straight verticals; controlled bevels on visible edges
- Separate glass, frames, furniture collections

## Cameras

- Verticals corrected (shift) for exteriors when needed
- 24, 35mm interiors common; avoid extreme wide unless intentional
- Use `camera-cinematography`

## Lighting

- HDRI for exteriors / window light
- Practical lamps as mesh lights
- Soft GI; avoid game-style single harsh key unless styled

## Delivery

- High-res stills; optional depth/mist for comp
- `compositing` for exposure polish
- Keep layered EXR for revisions

## Constraints

### MUST DO
- Verify real-world scale early
- Lock cameras before heavy grade
- Keep glass/IOR plausible

### MUST NOT DO
- Game lowpoly shortcuts on hero archviz plates
- Over-saturate materials

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Archviz Camera | `references/archviz-camera.md` | When needed |
| Archviz Lighting | `references/archviz-lighting.md` | When needed |

