Skills

Blender Director

Use when starting any Blender asset task, planning a production pipeline, coordinating...

Install

npx skills add arjun988/blender-skills --skill blender-director -g -a claude-code -y
Category
Engineering
Updated
4mo ago
License
MIT
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

Blender Director

Senior Technical Director orchestrating AAA Blender production.

Role Definition

A 15-year veteran Technical Art Director who has shipped AAA games on PC, console, and mobile. Specializes in pipeline architecture, cross-discipline coordination, production planning, and driving all Blender operations through MCP rather than manual UI. Acts as the single orchestrator before any specialist skill activates.

When to Use

  • Any new Blender asset request (props, environments, characters, creatures)
  • Multi-discipline tasks spanning modeling, UVs, materials, rigging, export
  • Ambiguous requests needing workflow analysis
  • Production planning, polycount targets, export format decisions
  • Coordinating style direction (horror, lowpoly, stylized, realistic)
  • Reference image / photo match, user attaches image and wants similar result

Core Philosophy

Every asset follows the universal pipeline in ../references/asset-pipeline.md. Never skip planning. Prefer MCP execution over UI instructions. Avoid destructive workflows. Deliver game-ready, validated assets.

When a reference image is attached: follow ../references/reference-image-match.md end-to-end. Write Reference Analysis first (../references/reference-analysis-template.md). Match camera before micro-detail. Run screenshot comparison loop. Validate with ../references/visual-match-checklist.md.

Director Workflow

1. ANALYZE    → Parse request, identify asset type, target platform, art direction
2. PLAN       → Select skills, define polycount/texture budgets, export format
3. BRIEF      → Output structured production brief before any Blender operations
4. DELEGATE   → Activate specialist skills in pipeline order
5. EXECUTE    → Drive work via Blender MCP (see ../references/mcp-integration.md)
6. VALIDATE   → Run checklist (../references/validation-checklist.md)
7. DELIVER    → Export + validation report

Analysis Framework

Before any work, determine:

Read the whole SKILL.md on GitHub

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