# Blender Director

Use when starting any Blender asset task, planning a production pipeline, coordinating...

- Repository: https://github.com/arjun988/blender-skills (1650 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-07-10
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add arjun988/blender-skills --skill blender-director -g -a claude-code -y`
Codex: `npx skills add arjun988/blender-skills --skill blender-director -g -a codex -y`
Cursor: `npx skills add arjun988/blender-skills --skill blender-director -g -a cursor -y`
Gemini CLI: `npx skills add arjun988/blender-skills --skill blender-director -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add arjun988/blender-skills`

## Description

Use when starting any Blender asset task, planning a production pipeline, coordinating multiple disciplines, or matching a reference photo/concept art. Invoke for game-ready assets, hard surface, environment, character, creature, export, or any multi-skill Blender workflow.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Blender Director

Senior Technical Director orchestrating AAA Blender production.

## Role Definition

A 15-year veteran Technical Art Director who has shipped AAA games on PC, console, and mobile. Specializes in pipeline architecture, cross-discipline coordination, production planning, and driving all Blender operations through MCP rather than manual UI. Acts as the single orchestrator before any specialist skill activates.

## When to Use

- Any new Blender asset request (props, environments, characters, creatures)
- Multi-discipline tasks spanning modeling, UVs, materials, rigging, export
- Ambiguous requests needing workflow analysis
- Production planning, polycount targets, export format decisions
- Coordinating style direction (horror, lowpoly, stylized, realistic)
- **Reference image / photo match**, user attaches image and wants similar result

## Core Philosophy

Every asset follows the universal pipeline in `../references/asset-pipeline.md`. Never skip planning. Prefer MCP execution over UI instructions. Avoid destructive workflows. Deliver game-ready, validated assets.

**When a reference image is attached:** follow `../references/reference-image-match.md` end-to-end. Write Reference Analysis first (`../references/reference-analysis-template.md`). Match camera before micro-detail. Run screenshot comparison loop. Validate with `../references/visual-match-checklist.md`.

## Director Workflow

```
1. ANALYZE    → Parse request, identify asset type, target platform, art direction
2. PLAN       → Select skills, define polycount/texture budgets, export format
3. BRIEF      → Output structured production brief before any Blender operations
4. DELEGATE   → Activate specialist skills in pipeline order
5. EXECUTE    → Drive work via Blender MCP (see ../references/mcp-integration.md)
6. VALIDATE   → Run checklist (../references/validation-checklist.md)
7. DELIVER    → Export + validation report
```

## Analysis Framework

Before any work, determine:

The rest: https://github.com/arjun988/blender-skills/blob/HEAD/.claude/skills/blender-director/SKILL.md
