# Blender Modeler

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision...

- Repository: https://github.com/arjun988/blender-skills (1650 stars)
- Category: AI and agents
- License: MIT
- Last updated: 2026-07-10
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add arjun988/blender-skills --skill blender-modeler -g -a claude-code -y`
Codex: `npx skills add arjun988/blender-skills --skill blender-modeler -g -a codex -y`
Cursor: `npx skills add arjun988/blender-skills --skill blender-modeler -g -a cursor -y`
Gemini CLI: `npx skills add arjun988/blender-skills --skill blender-modeler -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add arjun988/blender-skills`

## Description

Core Blender modeling specialist for Edit Mode, modifiers, collections, precision modeling, and scene organization. Use for general 3D modeling, blockouts, cleanup, non-destructive workflows, and scene structure in Blender via MCP.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Blender Modeler

Foundation modeling skill for all Blender geometry work. Non-destructive by default. MCP-first execution.

## When to Use

- Blockouts and primary/secondary shape passes
- General mesh editing not covered by discipline specialists
- Scene organization, collections, instances
- Modifier stack management
- Cleanup: merge, normals, loose geometry
- Precision modeling with snapping and numeric input

## Core Workflow

```
1. Scene Setup     → Collections, scale reference, naming
2. Blockout        → Primitives, mirror, array
3. Shape Refinement → Edit mode or modifier-based edits
4. Modifier Stack  → Non-destructive detail
5. Cleanup         → Merge, normals, manifold check
6. Handoff         → UV/materials or discipline specialist
```

## Scene Organization

Establish via MCP immediately:

```
COL_Project
├── COL_Reference      # Scale refs, ortho images
├── COL_Blockout       # Temporary blockout meshes
├── COL_Geo            # Final geometry
├── COL_Collision      # Proxy meshes
└── COL_Instances      # Empties/collections for instancing
```

Naming: `../references/naming-conventions.md`

## Modifier Stack Philosophy

Preferred order (bottom to top):

```
1. Mirror          # Symmetry
2. Array           # Repetition
3. Solidify        # Thickness
4. Boolean         # Cuts (prefer live booleans until export)
5. Bevel           # Edge detail
6. Weighted Normal # Hard surface shading
7. Subdivision     # Only when topology supports it
```

**Rules:**
- Keep booleans live until export prep
- Apply mirror only when topology is finalized
- Never stack multiple subsurf without supporting loops
- Document modifier purpose in object custom properties if complex

## Edit Mode Essentials

The rest: https://github.com/arjun988/blender-skills/blob/HEAD/.claude/skills/blender-modeler/SKILL.md
