Skills

Camera Cinematography

Cinematic camera work in Blender including framing, lenses, composition, camera...

Install

npx skills add arjun988/blender-skills --skill camera-cinematography -g -a claude-code -y
Category
Design
Updated
4mo ago
License
MIT
Context cost
Lightabout 534 tokens
Runs scripts
No, instructions only

What it does

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

Camera Cinematography

Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.

When to Use

  • Cinematic stills and turntables with purpose
  • Animated camera moves (dolly, crane, orbit, handheld)
  • Matching reference camera / lens feel
  • Shot layout for lookdev and portfolio

Workflow

Shot intent → Camera + target empty → Lens/FOV → Composition
  → Focus/DoF → Move (if animated) → Viewport check → Render/comp

Naming

  • CAM_[Shot]_[Angle]
  • EMPTY_CamTarget_[Shot]
  • Collection: COL_Cameras

Lens Guide

FeelFocal (FF equiv)Notes
Wide establishing18, 28mmDistortion; watch edges
Story / product35, 50mmNatural
Portrait / hero85, 135mmCompression
Tele drama150mm+Flat space

Sensor fit and resolution affect FOV, set camera sensor intentionally.

Composition Checklist

  • Subject readable in silhouette
  • Headroom / lead room intentional
  • Horizon level (unless motivated)
  • Foreground / mid / background depth
  • Avoid tangent mergers on edges

Camera Animation

MoveUse
OrbitProduct / character showcase
Dolly inReveal / tension
CraneScale / establishing
Handheld noiseDocumentary / horror unease
Locked offArchviz / product purity

Animate camera + target empties; prefer slow ease-in/out.

DoF

  • Focus on primary subject empty
  • F-stop for style: shallow for hero, deeper for environments
  • Preview in Eevee; final in Cycles if needed

Constraints

MUST DO

  • Name cameras and targets
  • Match aspect ratio to delivery
  • Check framing at start, mid, end of moves

MUST NOT DO

  • Default 50mm for every shot without intent
  • Animate FOV wildly unless motivated
  • Crop critical silhouette out of frame

Reference Guide

Read the whole SKILL.md on GitHub

More in Design