
Camera Cinematography
Cinematic camera work in Blender including framing, lenses, composition, camera...
Install
npx skills add arjun988/blender-skills --skill camera-cinematography -g -a claude-code -y- Repository
- arjun988/blender-skills1.6k
- Category
- Design
- Updated
- 4mo ago
- License
- MIT
- Context cost
- Lightabout 534 tokens
- Runs scripts
- No, instructions only
What it does
Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.
Camera Cinematography
Intentional framing. Lens language. Motivated camera moves. Shot-ready cameras.
When to Use
- Cinematic stills and turntables with purpose
- Animated camera moves (dolly, crane, orbit, handheld)
- Matching reference camera / lens feel
- Shot layout for lookdev and portfolio
Workflow
Shot intent → Camera + target empty → Lens/FOV → Composition
→ Focus/DoF → Move (if animated) → Viewport check → Render/comp
Naming
CAM_[Shot]_[Angle]EMPTY_CamTarget_[Shot]- Collection:
COL_Cameras
Lens Guide
| Feel | Focal (FF equiv) | Notes |
|---|---|---|
| Wide establishing | 18, 28mm | Distortion; watch edges |
| Story / product | 35, 50mm | Natural |
| Portrait / hero | 85, 135mm | Compression |
| Tele drama | 150mm+ | Flat space |
Sensor fit and resolution affect FOV, set camera sensor intentionally.
Composition Checklist
- Subject readable in silhouette
- Headroom / lead room intentional
- Horizon level (unless motivated)
- Foreground / mid / background depth
- Avoid tangent mergers on edges
Camera Animation
| Move | Use |
|---|---|
| Orbit | Product / character showcase |
| Dolly in | Reveal / tension |
| Crane | Scale / establishing |
| Handheld noise | Documentary / horror unease |
| Locked off | Archviz / product purity |
Animate camera + target empties; prefer slow ease-in/out.
DoF
- Focus on primary subject empty
- F-stop for style: shallow for hero, deeper for environments
- Preview in Eevee; final in Cycles if needed
Constraints
MUST DO
- Name cameras and targets
- Match aspect ratio to delivery
- Check framing at start, mid, end of moves
MUST NOT DO
- Default 50mm for every shot without intent
- Animate FOV wildly unless motivated
- Crop critical silhouette out of frame


