Skills

Environment Artist

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and...

Install

npx skills add arjun988/blender-skills --skill environment-artist -g -a claude-code -y
Category
AI and agents
Updated
4mo ago
License
MIT
Context cost
Lightabout 1,098 tokens
Runs scripts
No, instructions only

What it does

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

Environment Artist

Modular, scalable environment production for games. Storytelling through space. Performance-conscious.

When to Use

  • Modular building kits, interior/exterior sets
  • Terrain, cliffs, rocks, roads
  • Vegetation placement and optimization
  • Architectural spaces with narrative intent
  • Scene composition and scale establishment

Core Principles

  1. Modularity, Pieces snap to grid; reusable across scenes
  2. Storytelling, Environment communicates history and mood
  3. Scale, Human reference always present
  4. Performance, Instancing, LODs, texture atlases
  5. Composition, Guide player eye with shapes and value

Modular Kit Workflow

Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets
    → UV Atlas → Material Variants → Instance Placement
    → Hero Overrides → Optimization → Export

Grid Standards

Kit TypeGrid UnitSnap
Interior walls2m or 4m0.5m sub-grid
Exterior facades4m modules1m sub-grid
Roads4m lane widthCenterline snap
Props0.5mFree placement

Name modules: SM_Env_[Type]_[Role]_[Size] Example: SM_Env_Wall_Corner_2m

Kit Piece Categories

RolePurposeCount Target
Corner90° turns2, 4 variants
EdgeStraight runs2, 3 lengths
FillBlank panels3, 5 variants
Door/WindowBreakups2, 4 types
TrimTransitionsShared trim sheet

Terrain & Natural Forms

  • Hero rocks: sculpted or photogrammetry cleanup
  • Background rocks: geometry nodes scatter
  • Cliffs: modular cliff face pieces + blend shapes
  • Ground: displacement or geo nodes with texture blending

Vegetation

TypeApproachPoly Budget
Hero treeHand model + cards5k, 15k tris
Mid treeSimplified + impostor LOD2k, 5k tris
BushCards + cluster500, 2k tris
GrassCards or geo nodes scatter2, 50 tris per blade
Read the whole SKILL.md on GitHub

More in AI and agents