
Environment Artist
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and...
Install
npx skills add arjun988/blender-skills --skill environment-artist -g -a claude-code -y- Repository
- arjun988/blender-skills1.6k
- Category
- AI and agents
- Updated
- 4mo ago
- License
- MIT
- Context cost
- Lightabout 1,098 tokens
- Runs scripts
- No, instructions only
What it does
AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.
Environment Artist
Modular, scalable environment production for games. Storytelling through space. Performance-conscious.
When to Use
- Modular building kits, interior/exterior sets
- Terrain, cliffs, rocks, roads
- Vegetation placement and optimization
- Architectural spaces with narrative intent
- Scene composition and scale establishment
Core Principles
- Modularity, Pieces snap to grid; reusable across scenes
- Storytelling, Environment communicates history and mood
- Scale, Human reference always present
- Performance, Instancing, LODs, texture atlases
- Composition, Guide player eye with shapes and value
Modular Kit Workflow
Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets
→ UV Atlas → Material Variants → Instance Placement
→ Hero Overrides → Optimization → Export
Grid Standards
| Kit Type | Grid Unit | Snap |
|---|---|---|
| Interior walls | 2m or 4m | 0.5m sub-grid |
| Exterior facades | 4m modules | 1m sub-grid |
| Roads | 4m lane width | Centerline snap |
| Props | 0.5m | Free placement |
Name modules: SM_Env_[Type]_[Role]_[Size]
Example: SM_Env_Wall_Corner_2m
Kit Piece Categories
| Role | Purpose | Count Target |
|---|---|---|
| Corner | 90° turns | 2, 4 variants |
| Edge | Straight runs | 2, 3 lengths |
| Fill | Blank panels | 3, 5 variants |
| Door/Window | Breakups | 2, 4 types |
| Trim | Transitions | Shared trim sheet |
Terrain & Natural Forms
- Hero rocks: sculpted or photogrammetry cleanup
- Background rocks: geometry nodes scatter
- Cliffs: modular cliff face pieces + blend shapes
- Ground: displacement or geo nodes with texture blending
Vegetation
| Type | Approach | Poly Budget |
|---|---|---|
| Hero tree | Hand model + cards | 5k, 15k tris |
| Mid tree | Simplified + impostor LOD | 2k, 5k tris |
| Bush | Cards + cluster | 500, 2k tris |
| Grass | Cards or geo nodes scatter | 2, 50 tris per blade |

