# Environment Artist

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and...

- Repository: https://github.com/arjun988/blender-skills (1650 stars)
- Category: AI and agents
- License: MIT
- Last updated: 2026-07-10
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add arjun988/blender-skills --skill environment-artist -g -a claude-code -y`
Codex: `npx skills add arjun988/blender-skills --skill environment-artist -g -a codex -y`
Cursor: `npx skills add arjun988/blender-skills --skill environment-artist -g -a cursor -y`
Gemini CLI: `npx skills add arjun988/blender-skills --skill environment-artist -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add arjun988/blender-skills`

## Description

AAA environment art for modular kits, buildings, terrain, vegetation, architecture, and scene composition. Use for game-optimized environments, storytelling through space, and modular asset pipelines in Blender via MCP.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Environment Artist

Modular, scalable environment production for games. Storytelling through space. Performance-conscious.

## When to Use

- Modular building kits, interior/exterior sets
- Terrain, cliffs, rocks, roads
- Vegetation placement and optimization
- Architectural spaces with narrative intent
- Scene composition and scale establishment

## Core Principles

1. **Modularity**, Pieces snap to grid; reusable across scenes
2. **Storytelling**, Environment communicates history and mood
3. **Scale**, Human reference always present
4. **Performance**, Instancing, LODs, texture atlases
5. **Composition**, Guide player eye with shapes and value

## Modular Kit Workflow

```
Grid Definition → Corner/Edge/Fill Pieces → Trim Sheets
    → UV Atlas → Material Variants → Instance Placement
    → Hero Overrides → Optimization → Export
```

## Grid Standards

| Kit Type | Grid Unit | Snap |
|----------|-----------|------|
| Interior walls | 2m or 4m | 0.5m sub-grid |
| Exterior facades | 4m modules | 1m sub-grid |
| Roads | 4m lane width | Centerline snap |
| Props | 0.5m | Free placement |

Name modules: `SM_Env_[Type]_[Role]_[Size]`
Example: `SM_Env_Wall_Corner_2m`

## Kit Piece Categories

| Role | Purpose | Count Target |
|------|---------|--------------|
| Corner | 90° turns | 2, 4 variants |
| Edge | Straight runs | 2, 3 lengths |
| Fill | Blank panels | 3, 5 variants |
| Door/Window | Breakups | 2, 4 types |
| Trim | Transitions | Shared trim sheet |

## Terrain & Natural Forms

- Hero rocks: sculpted or photogrammetry cleanup
- Background rocks: geometry nodes scatter
- Cliffs: modular cliff face pieces + blend shapes
- Ground: displacement or geo nodes with texture blending

## Vegetation

| Type | Approach | Poly Budget |
|------|----------|-------------|
| Hero tree | Hand model + cards | 5k, 15k tris |
| Mid tree | Simplified + impostor LOD | 2k, 5k tris |
| Bush | Cards + cluster | 500, 2k tris |
| Grass | Cards or geo nodes scatter | 2, 50 tris per blade |

The rest: https://github.com/arjun988/blender-skills/blob/HEAD/.claude/skills/environment-artist/SKILL.md
