Skills

Horror Style

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident...

Install

npx skills add arjun988/blender-skills --skill horror-style -g -a claude-code -y
Category
Engineering
Updated
4mo ago
License
MIT
Context cost
Lightabout 1,109 tokens
Runs scripts
No, instructions only

What it does

Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.

Horror Style Specialist

Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.

When to Use

  • Horror game environments and props
  • Psychological tension scenes
  • Analog/liminal aesthetic assets
  • Industrial decay settings
  • Limited visibility compositions

Design Philosophy

Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung

Core tenets:

  1. Less is more, Absence creates tension
  2. Familiar made wrong, Recognizable spaces with subtle wrongness
  3. Light as enemy, Darkness hides; light reveals uncomfortably
  4. Industrial analog, CRT screens, fluorescent hum, concrete, rust
  5. Environmental narrative, Story told through objects, not exposition

Visual Language

ElementHorror Treatment
ArchitectureBrutalist, institutional, repetitive
MaterialsStained concrete, peeling paint, rust, yellowed plastic
LightingSingle source, flickering, cold fluorescent
Detail densitySparse foreground, empty midground, obscured background
ColorDesaturated, sickly greens, cold blues, blood accent sparingly
ScaleSlightly wrong proportions (low ceilings, narrow corridors)

Modeling Guidelines

  • Corridors: Narrow (1.2, 1.5m) for claustrophobia
  • Ceilings: Low (2.2, 2.4m institutional)
  • Doors: Slightly oversized or undersized, uncanny
  • Detail: Concentrate on hero interactive objects; walls mostly bare
  • Damage: Water stains > bullet holes; neglect > destruction
  • Technology: 80s, 90s analog, CRT monitors, tape recorders, rotary phones

Sparse Detail Rule

Foreground: 1, 2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry

Do not over-model backgrounds visible only in darkness.

Lighting (Horror)

Read the whole SKILL.md on GitHub

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