
Horror Style
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident...
Install
npx skills add arjun988/blender-skills --skill horror-style -g -a claude-code -y- Repository
- arjun988/blender-skills1.6k
- Category
- Engineering
- Updated
- 4mo ago
- License
- MIT
- Context cost
- Lightabout 1,109 tokens
- Runs scripts
- No, instructions only
What it does
Psychological horror art direction for Blender assets inspired by Silent Hill, Resident Evil, Chilla's Art, Fear to Fathom, and Iron Lung. Use for sparse industrial environments, analog aesthetics, and tension-driven lighting.
Horror Style Specialist
Psychological tension over jump scares. Environmental storytelling. Sparse detail. Industrial decay.
When to Use
- Horror game environments and props
- Psychological tension scenes
- Analog/liminal aesthetic assets
- Industrial decay settings
- Limited visibility compositions
Design Philosophy
Inspired by: Fear to Fathom, Chilla's Art, Puppet Combo, Silent Hill, Resident Evil, Iron Lung
Core tenets:
- Less is more, Absence creates tension
- Familiar made wrong, Recognizable spaces with subtle wrongness
- Light as enemy, Darkness hides; light reveals uncomfortably
- Industrial analog, CRT screens, fluorescent hum, concrete, rust
- Environmental narrative, Story told through objects, not exposition
Visual Language
| Element | Horror Treatment |
|---|---|
| Architecture | Brutalist, institutional, repetitive |
| Materials | Stained concrete, peeling paint, rust, yellowed plastic |
| Lighting | Single source, flickering, cold fluorescent |
| Detail density | Sparse foreground, empty midground, obscured background |
| Color | Desaturated, sickly greens, cold blues, blood accent sparingly |
| Scale | Slightly wrong proportions (low ceilings, narrow corridors) |
Modeling Guidelines
- Corridors: Narrow (1.2, 1.5m) for claustrophobia
- Ceilings: Low (2.2, 2.4m institutional)
- Doors: Slightly oversized or undersized, uncanny
- Detail: Concentrate on hero interactive objects; walls mostly bare
- Damage: Water stains > bullet holes; neglect > destruction
- Technology: 80s, 90s analog, CRT monitors, tape recorders, rotary phones
Sparse Detail Rule
Foreground: 1, 2 narrative objects (key, note, blood stain)
Midground: Architectural structure only
Background: Fog/darkness obscures incomplete geometry
Do not over-model backgrounds visible only in darkness.
