# Isometric Style

Isometric and strategy-game art direction for Blender including diorama framing...

- Repository: https://github.com/arjun988/blender-skills (1650 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-07-10
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add arjun988/blender-skills --skill isometric-style -g -a claude-code -y`
Codex: `npx skills add arjun988/blender-skills --skill isometric-style -g -a codex -y`
Cursor: `npx skills add arjun988/blender-skills --skill isometric-style -g -a cursor -y`
Gemini CLI: `npx skills add arjun988/blender-skills --skill isometric-style -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add arjun988/blender-skills`

## Description

Isometric and strategy-game art direction for Blender including diorama framing, true-iso camera setup, readable silhouettes, and tile asset rules.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Isometric Style

Readable dioramas. True iso framing. Tile-aware assets.

## When to Use

- Strategy / sim / city-builder assets
- Isometric diorama renders
- Orthographic hero presentations

## Camera Setup

```
Camera type: Orthographic
Rotation: typically 54.736° / 30° patterns (true iso) OR project-specific dimetric
Scale: frame subject with padding for UI
CAM_Iso_[Shot]
```

Match project’s exact iso angles, do not invent per asset.

## Asset Rules

1. **Readable from iso angle first**, Not perspective hero camera
2. **Tile footprint**, Document cell size (e.g. 1×1, 2×2)
3. **Height clarity**, Vertical read without confusion
4. **Edge contrast**, Separate from ground plane
5. **LOD for dense maps**, Far tiles cheaper

## Modeling

- Avoid detail only visible from ground FPS view
- Strong top/side planes
- Anchor pivot to tile corner or center per kit standard

## Presentation

- Soft key + cool fill common for dioramas
- Slight AO / ground shadow for lift
- Optional `compositing` grade for portfolio

## Constraints

### MUST DO
- Lock camera angle for the set
- Document tile size and pivot rule
- Check readability at game ortho scale

### MUST NOT DO
- Detail undersides invisible in iso
- Mix perspective cameras into iso kits without reason

## Reference Guide

| Topic | Reference | Load When |
|-------|-----------|----------|
| Iso Camera | `references/iso-camera.md` | When needed |
| Tile Footprints | `references/tile-footprints.md` | When needed |

