
Aamas Writing Style
Use when revising an AAMAS paper so the interaction contribution leads the first page...
Install
npx skills add brycewang-stanford/Awesome-Journal-Skills --skill aamas-writing-style -g -a claude-code -y- Repository
- brycewang-stanford/Awesome-Journal-Skills1.3k
- Category
- AI and agents
- Updated
- 1mo ago
- License
- MIT
- Context cost
- Lightabout 780 tokens
- Runs scripts
- No, instructions only
What it does
Use when revising an AAMAS paper so the interaction contribution leads the first page, the solution concept or incentive property is named, the game and agents are legible, claims are paired with proofs or multiagent experiments, the argument fits eight two-column pages plus references, and the wording stays double-blind.
AAMAS Writing Style
Use this when revising the main paper. AAMAS papers need a compact statement of why an interaction result matters and enough detail for a game theorist and an empiricist to both validate it.
Revision rules
- Put the interaction contribution on the first page: the multiagent problem, why single-agent or centralized fixes fail, the mechanism or learning rule, the strategic property, and the evidence.
- Name the solution concept or incentive property (Nash, correlated, coarse-correlated, no-regret, dominant-strategy truthful, Pareto); an unnamed "equilibrium" is a review flag.
- Make the game legible: agents, actions, information structure, and payoffs stated once and clearly.
- Pair every major claim with a proof sketch, a self-play or population experiment, or a deployment result.
- Use the 8-page body for the core argument and push long proofs, extra opponents, and extended ablations to the appendix (references are unlimited, so cite generously).
- Keep double-blind wording in self-citations, prior-system references, acknowledgements, and artifact descriptions.
Interaction-first discipline
- State early why the result is genuinely multiagent - what breaks if the other agents are frozen into a static environment. If nothing breaks, the AAMAS framing does not hold.
- Give each theorem a body-level proof sketch; the appendix proof supports the sketch but never replaces it.
- Keep the game's information structure visible; who knows what and when is where multiagent proofs live or die.
- Separate a proved strategic property from an observed one; mixing "is truthful" and "appears cooperative" in one paragraph is a credibility leak here.

