
3D Asset Generation
Generates, reconstructs and checks 3D assets for OpenMontage worlds.
Install
npx skills add calesthio/OpenMontage --skill 3d-asset-generation -g -a claude-code -y- Repository
- calesthio/OpenMontage74.3k
- Category
- Media
- Updated
- 6d ago
- License
- AGPL-3.0
- Context cost
- Lightabout 1,190 tokens
- Runs scripts
- No, instructions only
What it does
Generate, reconstruct, inspect, and route production 3D assets for OpenMontage worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender.
3D Asset Generation
Use this skill when a production needs real meshes rather than primitive stand-ins.
It complements threejs-world-generation: that skill owns semantic world planning;
this skill owns how unique and repeated meshes enter the world with provenance.
Route by asset role
| Need | Tool | Model/path | Why |
|---|---|---|---|
| Repeated vegetation, rocks, generic props | threejs_asset_catalog | CC0 Kenney catalog | Free, coherent, instancing-friendly |
| Unique object described in words | atlas_3d | tripo-h3.1/text-to-3d | Direct textured/PBR GLB with seeds and face limit |
| Object matching a concept image | fal_3d | Hunyuan 3D v3.1 Rapid image-to-3D | Better silhouette/style conditioning from one image |
| Several objects extracted from one regional composition | fal_3d | SAM 3D Objects | Individual and combined GLBs plus placement metadata |
| Terrain, composition, lighting, camera, final frames | blender_world | Blender 4.5 LTS / Eevee Next | Scene-level control; generated-asset APIs are not world renderers |
Never ask a text-to-3D model to generate a whole cinematic world in one mesh. Generate hero objects, use licensed catalogs for high-volume scatter, and assemble everything in Blender from a semantic specification.
Paid-call discipline
Before every first provider call, state the exact provider, model, operation, estimated unit cost, and number of requested outputs. Generate one sample before a batch. As of 2026-08-13:
- Atlas Tripo H3.1: $0.22 untextured; $0.33 standard textures; $0.44 HD textures; detailed geometry adds $0.22; quad mesh adds $0.055.
- fal Hunyuan 3D v3.1 Rapid: $0.225 per generation; PBR adds $0.15.
- fal SAM 3D Objects: $0.02 per reconstruction.
Pricing changes. Confirm the provider page before quoting or running a batch.
Asset prompt contract
Each request describes one isolated object, not a shot:


