
Canvas Procedural Animation
Creates particles, weather, walk cycles and other motion with p5.js or canvas.
Install
npx skills add calesthio/OpenMontage --skill canvas-procedural-animation -g -a claude-code -y- Repository
- calesthio/OpenMontage74.3k
- Category
- Design
- Updated
- 7d ago
- License
- MIT
- Context cost
- Lightabout 272 tokens
- Runs scripts
- No, instructions only
What it does
Use p5.js/canvas for local procedural character effects: particles, weather, squash/stretch, walk cycles, and environmental motion.
Canvas Procedural Animation
Use this skill when p5.js or Canvas is used for character-supporting motion: rain, snow, leaves, feathers, ambient particles, squash/stretch, or procedural walk cycles.
Proven Pattern
p5.js runs setup once and redraws continuously through draw(). Keep animation
state deterministic from time/frame values when rendering previews.
function setup() {
createCanvas(1920, 1080);
}
function draw() {
const t = millis() / 1000;
clear();
drawCharacter(width / 2, height / 2 + sin(t * 8) * 8);
}
Use For
- Particle/weather overlays.
- Environmental motion.
- Simple procedural bodies.
- Effects that do not need individually authored SVG parts.
Avoid For
- Complex facial acting where SVG/layered rig parts are easier to inspect.
- Final renders that need exact frame determinism unless the runtime exposes frame-index control.
Sources
- p5.js
setup()reference: https://p5js.org/reference/p5/setup/ - p5.js
draw()reference: https://p5js.org/reference/p5/draw/ - p5.js animation examples: https://p5js.org/examples/


