Axiom Graphics
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content...
Install
npx skills add CharlesWiltgen/Axiom --skill axiom-graphics -g -a claude-code -y- Repository
- CharlesWiltgen/Axiom1.2k
- Category
- Media
- Updated
- 4d ago
- License
- MIT
- Context cost
- Mediumabout 2,900 tokens
- Runs scripts
- No, instructions only
What it does
Use when working with ANY GPU rendering, Metal, OpenGL migration, shaders, 3D content, RealityKit, AR, USD/USDZ files, or display performance. Covers Metal migration, shader conversion, RealityKit ECS, RealityView, USDKit, ProMotion.
Graphics
You MUST use this skill for ANY GPU rendering, graphics programming, 3D content display, or display performance work.
When to Use
Use this router when:
- Porting OpenGL/OpenGL ES code to Metal
- Porting DirectX code to Metal
- Converting GLSL/HLSL shaders to Metal Shading Language
- Setting up MTKView or CAMetalLayer
- Rendering breaks or blurs when the window resizes or moves between screens
- Debugging GPU rendering issues (black screen, wrong colors, crashes)
- Evaluating translation layers (MetalANGLE, MoltenVK)
- Optimizing GPU performance or fixing thermal throttling
- App stuck at 60fps on ProMotion device
- Configuring CADisplayLink or render loops
- Variable refresh rate display issues
- Displaying 3D content in a non-game SwiftUI app
- Building AR experiences with RealityKit
- Using RealityView or Model3D in SwiftUI
- Spatial computing or visionOS 3D content
- Reading, editing, or exporting USD/USDZ files in Swift (USDKit)
- Adding ML to a render pipeline (MetalFX denoising, Metal tensors, neural rendering)
- Profiling long game sessions (metalperftrace, look-back traces)
Routing Logic
Metal Migration
Strategy decisions → See skills/metal-migration.md
- Translation layer vs native rewrite decision
- Project assessment and migration planning
- Anti-patterns and common mistakes
- Pressure scenarios for deadline resistance
API reference & conversion → See skills/metal-migration-ref.md
- GLSL → MSL shader conversion tables
- HLSL → MSL shader conversion tables
- GL/D3D API → Metal API equivalents
- MTKView setup, render pipelines, compute shaders
- Complete WWDC code examples
Diagnostics → See skills/metal-migration-diag.md
- Black screen after porting
- Shader compilation errors
- Wrong colors or coordinate systems
- Performance regressions
- Time-cost analysis per diagnostic path


