Threejs Fundamentals
Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the...
Install
npx skills add CloudAI-X/threejs-skills --skill threejs-fundamentals -g -a claude-code -y- Repository
- CloudAI-X/threejs-skills3.9k
- Category
- Design
- Updated
- 17d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creating a scene from scratch, configuring a camera or renderer, handling resize, or arranging objects.
Three.js Fundamentals
Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.
Quick Start
import * as THREE from "three";
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
scene.background = new THREE.Color(0x111318);
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.set(0, 1.5, 5);
const cube = new THREE.Mesh(
new THREE.BoxGeometry(1, 1, 1),
new THREE.MeshStandardMaterial({ color: 0x3a86ff }),
);
scene.add(cube);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 4, 5); // shines from its position toward the origin
scene.add(light);
scene.add(new THREE.AmbientLight(0xffffff, 0.4));
const timer = new THREE.Timer();
timer.connect(document); // freezes the delta while the tab is hidden
function animate() {
timer.update(); // advance the timer first thing each frame
cube.rotation.y += timer.getDelta(); // seconds since the previous frame
renderer.render(scene, camera);
}
renderer.setAnimationLoop(animate);
window.addEventListener("resize", () => {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
});
Without a bundler, the browser loads three.js as ES modules through an import map; this is the map for the WebGLRenderer examples above:
<script type="importmap">
{
"imports": {
"three": "https://cdn.jsdelivr.net/npm/three@0.186.0/build/three.module.js",
"three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.0/examples/jsm/"
}
}
</script>
For WebGPURenderer work, map all four keys, three.tsl.js imports three/webgpu, so the map fails without that entry:


