Threejs Geometry
Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and...
Install
npx skills add CloudAI-X/threejs-skills --skill threejs-geometry -g -a claude-code -y- Repository
- CloudAI-X/threejs-skills3.9k
- Category
- Media
- Updated
- 17d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when building 3D shapes or text, custom vertex data, custom meshes, instanced meshes, or point clouds.
Three.js Geometry
Targets three.js r186. Examples use WebGLRenderer; the WebGPU and TSL section uses WebGPURenderer.
Quick Start
import * as THREE from "three";
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 100);
camera.position.set(0, 0, 5);
// A geometry is the shape; many meshes can share one geometry instance
const mesh = new THREE.Mesh(new THREE.BoxGeometry(1, 1, 1), new THREE.MeshNormalMaterial());
scene.add(mesh);
renderer.setAnimationLoop(animate);
function animate() {
mesh.rotation.y += 0.01;
renderer.render(scene, camera);
}


