Teammode
Codex-only team orchestration: run a named team of cooperating Codex workers with...
Install
npx skills add code-yeongyu/oh-my-openagent --skill teammode -g -a claude-code -y- Repository
- code-yeongyu/oh-my-openagent70.6k
- Category
- AI and agents
- Updated
- 3d ago
- License
- See repository
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Codex-only team orchestration: run a named team of cooperating Codex workers with durable, script-managed state. MUST USE when the user asks Codex to create, run, coordinate, inspect, archive, or delete a team of agents/threads/sessions, or to work on something as a team in parallel. FIRST inspects the active tool surface (checking tool_search for deferred tools) and tells the user the route: native MultiAgentV2 agents (flat spawn_agent with task_name) when available, Codex App threads as the fallback, or a plain-subagent split when neither set exists. The main session is always the leader; members are defined by a concrete part, ownership area, or perspective - never a vague job role; a bundled cross-platform script writes the .omo/teams state plus an auto-generated member field manual. Use a team when the work is not perfectly isolated but parallelizing helps; use plain subagents when scope is perfectly isolated or the goal is ambiguous. Triggers: team mode, teammode, make a team, run as a team, team of agents, coordinate threads, parallel Codex threads, archive the team.
Teammode
Run a named team of cooperating Codex workers under one leader, with durable state on disk. This is a Codex-only workflow. It never depends on an external terminal runner - it coordinates through Codex's own collaboration tools plus a bundled state script, on ONE of two transports chosen up front: native MultiAgentV2 agents, or Codex App threads as the fallback.
When to use a team (and when to use plain subagents instead)
Use a TEAM when EITHER holds:
- the work does NOT split into perfectly isolated pieces, but doing it in parallel is clearly more convenient - members will need to see and react to each other's findings; or
- one task still needs exploration, yet its GOAL is already clear - parallel investigation under a fixed objective.
Use plain fire-and-forget subagents ($ulw / one-off spawn_agent workers) - NOT a team - when
EITHER holds:
- the work IS perfectly isolated, so there is no coordination cost worth paying; or
- the GOAL is still ambiguous, where one mind should resolve direction before any fan-out.
A team buys cross-member coordination at a real overhead cost; only spend it when coordination is the thing you actually need.
Pick the transport FIRST - then tell the user
Before creating any team state, decide which transport this session can run. Inspect your active tool list and select:

