Architect
Sketch types, signatures, and module structure before code, then stay in the loop while...
Install
npx skills add cursor/plugins --skill architect -g -a claude-code -y- Repository
- cursor/plugins15k
- Category
- Design
- Updated
- 4d ago
- License
- See repository
- Context cost
- Lightabout 1,337 tokens
- Runs scripts
- No, instructions only
What it does
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
Architect
In Claude Code, read the Claude Code adapter once per session before you follow this skill. It maps the Cursor names in pstack skills to Claude Code.
Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch.
Start
Open a todolist with one entry per phase before starting.
- Ground
- Sketch
- Agree
- Implement
- Scrap
Phase A: Ground the problem
Build a real mental model of every system the new code touches. Run the how skill over the relevant subsystems. Naming a file isn't grounding. Produce the architectural explanation how prescribes. If the design redefines ownership or layering, also run the why skill on the existing shape so the rationale becomes a constraint, not a guess.
Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.
Phase B: Sketch
Run the arena skill with the design-sketch task and the Phase A grounding artifacts. Pass references/runner-prompt.md as each runner's prompt.
Take the runners from the architect runners line in the pstack-models.mdc rule, in place of the arena runners line. If the rule or that line is missing, use claude-opus-5-5-xhigh and grok-4.7-xhigh-fast. Alias and rejected entries follow the runner rules in the arena skill's Phase A.
Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the exhaust-the-design-space principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape.


