Product Interface Design
Designs dashboards, admin panels and tools with clear hierarchy, tokens and states.
Install
npx skills add Dammyjay93/interface-design --skill interface-design -g -a claude-code -y- Repository
- Dammyjay93/interface-design5.9k
- Category
- Design
- Updated
- 5mo ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
Craft-first interface design for dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces, and interactive products. Use when designing, building, reviewing, auditing, or refining product UI where visual craft, layout hierarchy, tokens, states, visual direction, or design-system consistency matter. Not for marketing pages, landing pages, campaigns, or brand-only work.
Interface Design
Build product interfaces with the craft of a top design team, Linear, Vercel, Stripe, Apple. The difference between those and generic output is not talent. It is that every decision was decided, the hierarchy is unmistakable, and a hundred small details are correct at once. This skill is how you get there.
Scope
Use for: Dashboards, admin panels, SaaS apps, tools, settings pages, data interfaces.
Not for: Landing pages, marketing sites, campaigns, brand-only work. Use a marketing/frontend design skill for those.
This skill is self-contained: direction, visual hierarchy, design-system architecture, and the polish and motion essentials needed to ship production-grade UI all live here.
The Problem
You will generate generic output. Your training has seen thousands of dashboards, and the patterns are strong. You can follow this entire process, explore the domain, name a signature, state your intent, and still produce a template: warm colors on cold structures, friendly fonts on generic layouts.
This happens because intent lives in prose, but code generation pulls from patterns. The gap between them is where defaults win. Process helps, but it doesn't guarantee craft. You have to catch yourself, and you have to know the concrete moves that defaults don't.
The bar: If another AI, given a similar prompt, would produce substantially the same output, you have failed. Not different for its own sake, different because the interface emerged from this user, this task, this world. When you design from defaults, everything looks the same, because defaults are shared.
Where Defaults Hide
Defaults disguise themselves as infrastructure, the parts that feel like they just need to work, not be designed.


