
Mac Design
Design rules that make a SwiftUI app look and feel like a native Mac app on macOS 26...
Install
npx skills add daveebbelaar/bama --skill mac-design -g -a claude-code -y- Repository
- daveebbelaar/bama1.3k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 2,373 tokens
- Runs scripts
- Yes, review before use
What it does
Design rules that make a SwiftUI app look and feel like a native Mac app on macOS 26 and later, from Apple's eight design principles to Liquid Glass, layout, toolbars, menus, search, keyboard, type, color, and dark mode. Use when building or reviewing any window, sidebar, toolbar, menu, panel, or settings screen, or when the user asks for a more native, Apple-like, or better designed app.
Mac design
Apple already designed your app. Pick the right system parts, arrange them, and stay out of their way. Use the system first. Add custom design only where the system has nothing.
- The full checklist with sources: design-rules.md. Use it for reviews.
- Copyable SwiftUI code: patterns.md.
- The Settings window: settings.md.
- Toolbars: which item goes where, per column: toolbars.md.
- The menu bar, context menus, and the Dock menu: menus.md.
- Apple's current text on one topic, when a rule here is not enough:
"${CLAUDE_SKILL_DIR}/scripts/hig.sh" <topic>(for exampletoolbars,sheets). It prints the HIG page as plain text. - App-wide tokens (colors, radii, motion): call the Skill tool with
design-system. - How a feature works and what it says (names, flow, modals, errors,
accessibility): call the Skill tool with
ux-design. - Spacing, alignment, and the checks that catch misalignment: call the
Skill tool with
layout-grid. - Parts of your own instead of Apple's: call the Skill tool with
design-kit, ordesign-from-appto match an app the user names.
Apple's eight principles
Use them as the review lens for every screen (HIG Design principles, 2026):


