# Ipollowork Video Soundtrack

Add or revise music, sound effects and their mix in the active iPolloWork video, using...

- Repository: https://github.com/Devin-AXIS/iPolloWork (7348 stars)
- Category: Media
- License: see repository
- Last updated: 2026-11-01
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Devin-AXIS/iPolloWork --skill ipollowork-video-soundtrack -g -a claude-code -y`
Codex: `npx skills add Devin-AXIS/iPolloWork --skill ipollowork-video-soundtrack -g -a codex -y`
Cursor: `npx skills add Devin-AXIS/iPolloWork --skill ipollowork-video-soundtrack -g -a cursor -y`
Gemini CLI: `npx skills add Devin-AXIS/iPolloWork --skill ipollowork-video-soundtrack -g -a gemini-cli -y`

## Description

Add or revise music, sound effects and their mix in the active iPolloWork video, using authorized sources, real editable tracks and measured event cues.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# iPolloWork Video Soundtrack

Read [shared session boundaries](../ipollowork-video-studio/references/video.md) once when unknown, [Soundtrack](../ipollowork-video-studio/references/video-soundtrack.md), affected storyboard sound directions and actual current tracks/windows. Preserve existing narration and visual timing; a soundtrack task does not load TTS or regenerate speech.

Reuse pinned/local tracks or source/generate through actual authorized capabilities. Save provenance/receipts and mount the same real music/SFX files as separate editable timeline clips; use measured cues when sound drives motion. Respect explicit silence and music requirements, preserve unrelated tracks, and keep mix/audible-sync claims tied to observed evidence. Return the actual saved source and sound files to the native main Agent; unavailable required sound remains disclosed unfinished scope.

