Skills

Design System

Section-by-section GDD authoring for one system, walks through each required section...

Install

npx skills add Donchitos/Claude-Code-Game-Studios --skill design-system -g -a claude-code -y
Category
Engineering
Updated
17d ago
License
MIT
Context cost
Mediumabout 2,102 tokens
Runs scripts
No, instructions only

What it does

Section-by-section GDD authoring for one system, walks through each required section, cross-references dependencies.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,docs.density,system_overrides

Resolved above, use as-is; --review overrides review_mode. No block → defaults in .claude/docs/config-resolution.md.

Design System

When this skill is invoked:

1. Parse Arguments & Validate

Read references/1-parse-arguments.md now and follow it, this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

2. Gather Context (Read Phase)

Read references/2-gather-context.md now and follow it, this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

3. Create File Skeleton

Read references/3-file-skeleton.md now and follow it, this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

4. Section-by-Section Design

Read references/4-section-design.md now and follow it, this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

5. Post-Design Validation

Read references/5-post-design.md now and follow it, this phase's steps are in that file, not here. Read it again if the conversation was compacted or resumed during this phase.

6. Specialist Agent Routing

This skill delegates to specialist agents for domain expertise. The main session orchestrates the overall flow; agents provide expert content.

Rows here are finer-grained than the nine Category values on purpose, the right specialist for combat is not the right specialist for pathfinding, and both are Gameplay. Resolve in two steps: take the system's Category from systems-index.md, then pick the row within it that matches what the system actually does. Every category has at least one row, so nothing falls through.

Read the whole SKILL.md on GitHub

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