# Map Systems

Decompose a concept into individual systems, map dependencies, prioritize design order...

- Repository: https://github.com/Donchitos/Claude-Code-Game-Studios (32144 stars)
- Category: Design
- License: MIT
- Last updated: 2026-10-19
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Donchitos/Claude-Code-Game-Studios --skill map-systems -g -a claude-code -y`
Codex: `npx skills add Donchitos/Claude-Code-Game-Studios --skill map-systems -g -a codex -y`
Cursor: `npx skills add Donchitos/Claude-Code-Game-Studios --skill map-systems -g -a cursor -y`
Gemini CLI: `npx skills add Donchitos/Claude-Code-Game-Studios --skill map-systems -g -a gemini-cli -y`

## Description

Decompose a concept into individual systems, map dependencies, prioritize design order, create the systems index.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,workflow,docs.density,project.stage`

Resolved above, use as-is; `--review` overrides `review_mode`. No block →
defaults in `.claude/docs/config-resolution.md`.

# Map Systems


When this skill is invoked:

## Parse Arguments

Two modes:

- **No argument**: `/map-systems`, Run the full decomposition workflow (Phases 1-5)
  to create or update the systems index.
- **`next`**: `/map-systems next`, Pick the highest-priority undesigned system
  from the index and hand off to `/design-system` (Phase 6).


See `.claude/docs/director-gates.md` for the full check pattern. Individual gate definitions live in `.claude/docs/director-gates/[gate-id].md`, the spawned agent reads its own gate file; do not read it in the parent session.


Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt). In collaborative mode the
system list, dependency, priority and write approvals are separate questions:
each waits for its answer before the next step runs.

**`docs.density`**, it controls per-section *depth*, where `workflow`
controls which sections exist. `modes.rigor` sets both together; set
`docs.density` explicitly to vary depth alone: `terse` (the default, via `rigor: minimal`) = one-line system descriptions;
`balanced` = a brief paragraph per system + dependency notes (`rigor: standard`);
`thorough` = full system-by-system rationale + relationship analysis. Apply it to
every section you author.

The rest: https://github.com/Donchitos/Claude-Code-Game-Studios/blob/HEAD/.claude/skills/map-systems/SKILL.md
