Quick Design
Lightweight spec for small changes, tuning adjustments, minor mechanics.
Install
npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -g -a claude-code -y- Repository
- Donchitos/Claude-Code-Game-Studios32.1k
- Category
- Engineering
- Updated
- 17d ago
- License
- MIT
- Context cost
- Mediumabout 2,834 tokens
- Runs scripts
- No, instructions only
What it does
Lightweight spec for small changes, tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow
Quick Design
This is the lightweight design path for changes that don't need a full GDD.
Full GDD authoring via /design-system is the heavyweight path. Use this skill
for work under about one week of implementation, tuning adjustments, minor
behavioral tweaks, small additions to existing systems, or standalone features too
small to warrant a full document. Most tweaks are hours; the one-week ceiling is
the limit for a New Small System (see the categories below).
Output: design/quick-specs/[name]-[date].md
When to run: Anytime a change is too small for /design-system but too
meaningful to implement without a written rationale.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
1. Classify the Change
First, read the argument and determine which category this change falls into:
- Tuning, changing numbers or balance values in an existing system with no behavioral change (most minimal path). Example: "increase jump height from 5 to 6 units", "reduce enemy patrol speed by 10%".
- Tweak, a small behavioral change to an existing system that introduces no new states, branches, or systems. Example: "make dash invincible on frame 1", "allow combo to cancel into roll".
- Addition, adding a small mechanic to an existing system that may introduce 1-2 new states or interactions. Example: "add a parry window to the block mechanic", "add a charge variant to the basic attack".
- New Small System, a standalone feature small enough that it has no existing GDD and is under approximately one week of implementation work. Example: "achievement popup system", "simple day/night visual cycle".
