Skills

Quick Design

Lightweight spec for small changes, tuning adjustments, minor mechanics.

Install

npx skills add Donchitos/Claude-Code-Game-Studios --skill quick-design -g -a claude-code -y
Category
Engineering
Updated
17d ago
License
MIT
Context cost
Mediumabout 2,834 tokens
Runs scripts
No, instructions only

What it does

Lightweight spec for small changes, tuning adjustments, minor mechanics. Embeds directly into stories; skips full GDD.

!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow

Quick Design

This is the lightweight design path for changes that don't need a full GDD. Full GDD authoring via /design-system is the heavyweight path. Use this skill for work under about one week of implementation, tuning adjustments, minor behavioral tweaks, small additions to existing systems, or standalone features too small to warrant a full document. Most tweaks are hours; the one-week ceiling is the limit for a New Small System (see the categories below).

Output: design/quick-specs/[name]-[date].md

When to run: Anytime a change is too small for /design-system but too meaningful to implement without a written rationale.


Every AskUserQuestion call follows .claude/docs/automation-modes.md (collaborative asks always · guided major-only · autonomous logs and proceeds; automation_always_ask categories always prompt).

1. Classify the Change

First, read the argument and determine which category this change falls into:

  • Tuning, changing numbers or balance values in an existing system with no behavioral change (most minimal path). Example: "increase jump height from 5 to 6 units", "reduce enemy patrol speed by 10%".
  • Tweak, a small behavioral change to an existing system that introduces no new states, branches, or systems. Example: "make dash invincible on frame 1", "allow combo to cancel into roll".
  • Addition, adding a small mechanic to an existing system that may introduce 1-2 new states or interactions. Example: "add a parry window to the block mechanic", "add a charge variant to the basic attack".
  • New Small System, a standalone feature small enough that it has no existing GDD and is under approximately one week of implementation work. Example: "achievement popup system", "simple day/night visual cycle".
Read the whole SKILL.md on GitHub

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