Review All Gdds
Holistic cross-GDD review, contradictions between systems, dominant strategies...
Install
npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -g -a claude-code -y- Repository
- Donchitos/Claude-Code-Game-Studios32.1k
- Category
- Engineering
- Updated
- 17d ago
- License
- MIT
- Context cost
- Mediumabout 1,726 tokens
- Runs scripts
- No, instructions only
What it does
Holistic cross-GDD review, contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,system_overrides
Review All GDDs
This skill reads every system GDD simultaneously and performs two complementary reviews that cannot be done per-GDD in isolation:
- Cross-GDD Consistency, contradictions, stale references, and ownership conflicts between documents
- Game Design Holism, issues that only emerge when you see all systems together: dominant strategies, broken economies, cognitive overload, pillar drift, competing progression loops
This is distinct from /design-review, which reviews one GDD for internal
completeness. This skill reviews the relationships between all GDDs.
When to run:
- After all MVP-tier GDDs are individually approved
- After any GDD is significantly revised mid-production
- Before
/create-architecturebegins (architecture built on inconsistent GDDs inherits those inconsistencies)
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
Argument modes:
Focus: $ARGUMENTS (blank = full)
- No argument /
full: Both consistency and design theory passes consistency: Cross-GDD consistency checks only (faster)design-theory: Game design holism checks onlysince-last-review: Only GDDs modified since the last review report (git-based)
workflow per GDD (per .claude/docs/workflow-modes.md): each GDD validates
against its effective tier, the project value, overridden per system by the
system_overrides row for that system when the block lists one. At full, validate all 8
sections across all GDDs. At standard, validate the 5 required sections;
optional sections (Player Fantasy, Tuning Knobs, conditional Formulas) are
surfaced as advisory only. At minimal, this skill is not applicable (no GDDs).
