# Review All Gdds

Holistic cross-GDD review, contradictions between systems, dominant strategies...

- Repository: https://github.com/Donchitos/Claude-Code-Game-Studios (32144 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-10-19
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -g -a claude-code -y`
Codex: `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -g -a codex -y`
Cursor: `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -g -a cursor -y`
Gemini CLI: `npx skills add Donchitos/Claude-Code-Game-Studios --skill review-all-gdds -g -a gemini-cli -y`

## Description

Holistic cross-GDD review, contradictions between systems, dominant strategies, economic imbalance, cognitive overload, pillar drift.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys automation,workflow,system_overrides`

# Review All GDDs

This skill reads every system GDD simultaneously and performs two complementary
reviews that cannot be done per-GDD in isolation:

1. **Cross-GDD Consistency**, contradictions, stale references, and ownership
   conflicts between documents
2. **Game Design Holism**, issues that only emerge when you see all systems
   together: dominant strategies, broken economies, cognitive overload, pillar
   drift, competing progression loops

**This is distinct from `/design-review`**, which reviews one GDD for internal
completeness. This skill reviews the *relationships* between all GDDs.

**When to run:**
- After all MVP-tier GDDs are individually approved
- After any GDD is significantly revised mid-production
- Before `/create-architecture` begins (architecture built on inconsistent GDDs
  inherits those inconsistencies)

Every `AskUserQuestion` call follows `.claude/docs/automation-modes.md`
(collaborative asks always · guided major-only · autonomous logs and proceeds;
`automation_always_ask` categories always prompt).

**Argument modes:**

**Focus:** `$ARGUMENTS` (blank = `full`)

- **No argument / `full`**: Both consistency and design theory passes
- **`consistency`**: Cross-GDD consistency checks only (faster)
- **`design-theory`**: Game design holism checks only
- **`since-last-review`**: Only GDDs modified since the last review report (git-based)

---

**`workflow`** per GDD (per `.claude/docs/workflow-modes.md`): each GDD validates
against its effective tier, the project value, overridden per system by the
`system_overrides` row for that system when the block lists one. At `full`, validate all 8
sections across all GDDs. At `standard`, validate the 5 required sections;
optional sections (Player Fantasy, Tuning Knobs, conditional Formulas) are
surfaced as advisory only. At `minimal`, this skill is not applicable (no GDDs).

The rest: https://github.com/Donchitos/Claude-Code-Game-Studios/blob/HEAD/.claude/skills/review-all-gdds/SKILL.md
