Sprint Plan
New or updated sprint plan from the current milestone, completed work, and available...
Install
npx skills add Donchitos/Claude-Code-Game-Studios --skill sprint-plan -g -a claude-code -y- Repository
- Donchitos/Claude-Code-Game-Studios32.1k
- Category
- Engineering
- Updated
- 17d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- No, instructions only
What it does
New or updated sprint plan from the current milestone, completed work, and available capacity.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,story_granularity,workflow
Resolved above, use as-is; --review overrides review_mode. No block →
defaults in .claude/docs/config-resolution.md.
Sprint Plan
Existing Sprints
!ls production/sprints/ 2>/dev/null || echo "(no production/sprints/ directory yet)"
Resolved before this skill runs, use it to identify the previous sprint in Phase 1 rather than re-globbing.
Phase 0: Parse Arguments
Extract the mode argument (new, update, or status).
See .claude/docs/director-gates.md for the full check pattern. Individual gate definitions live in .claude/docs/director-gates/[gate-id].md, the spawned agent reads its own gate file; do not read it in the parent session.
Every AskUserQuestion call follows .claude/docs/automation-modes.md
(collaborative asks always · guided major-only · autonomous logs and proceeds;
automation_always_ask categories always prompt).
story_granularity, it sets how
many stories to allocate per sprint, scaled by velocity: 2, 4 at coarse (the default, via rigor: minimal),
6, 10 at balanced (rigor: standard), 15, 25 at fine. A Ready backlog
smaller than the range is planned whole, never padded with invented stories.
