# Team QA

Orchestrate the QA team through a full testing cycle, qa-lead strategy and test plan...

- Repository: https://github.com/Donchitos/Claude-Code-Game-Studios (32144 stars)
- Category: Testing
- License: MIT
- Last updated: 2026-10-19
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Donchitos/Claude-Code-Game-Studios --skill team-qa -g -a claude-code -y`
Codex: `npx skills add Donchitos/Claude-Code-Game-Studios --skill team-qa -g -a codex -y`
Cursor: `npx skills add Donchitos/Claude-Code-Game-Studios --skill team-qa -g -a cursor -y`
Gemini CLI: `npx skills add Donchitos/Claude-Code-Game-Studios --skill team-qa -g -a gemini-cli -y`

## Description

Orchestrate the QA team through a full testing cycle, qa-lead strategy and test plan, qa-tester case writing, execution, sign-off.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Team QA

When this skill is invoked, orchestrate the QA team through a structured testing cycle.

**Decision Points:** At each phase transition, use `AskUserQuestion` to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
In `collaborative` mode, the user must approve before moving to the next phase.
In `guided` mode the pipeline advances automatically unless a phase is BLOCKED;
in `autonomous` mode it runs end to end, recording each phase outcome via
`log_decision`. Decisions in `automation_always_ask` categories
(`is_always_ask_category` helper) always prompt regardless of mode. See
`.claude/docs/automation-modes.md`.

## Phase 0: Resolve Config

!`bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,team.size,qa.level`

Resolved above, use as-is; `--review` overrides `review_mode`. No block →
defaults in `.claude/docs/config-resolution.md`.

`qa.level` decides what a Logic, Integration or Config/Data story's evidence is:
its automated test at `standard` and `full`; at `minimal`, where tests are waived
(`.claude/docs/coding-standards.md`), the acceptance-criteria walk in Phase 5, a story without a test is then WAIVED, not missing its evidence. The UI and
Visual/Feel screenshots are required at every level.

`review_mode` sets director-gate depth, and this pipeline has no director gate:
no phase below spawns CD-, TD-, PR- or AD-PHASE-GATE, at any `review_mode`. Its
phase gates are the pipeline's own decision points (defined under `team.size`
below), and the agents that work at them are team members, not director gates.

`automation` drives the Decision Points note above. See the Decision Points note above and
`.claude/docs/automation-modes.md` for how each mode changes pipeline behavior.

The rest: https://github.com/Donchitos/Claude-Code-Game-Studios/blob/HEAD/.claude/skills/team-qa/SKILL.md
