
Focus Engine
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit.
Install
npx skills add dpearson2699/swift-ios-skills --skill focus-engine -g -a claude-code -y- Repository
- dpearson2699/swift-ios-skills1.3k
- Category
- Design
- Updated
- 3mo ago
- License
- See repository
- Context cost
- Mediumabout 2,304 tokens
- Runs scripts
- No, instructions only
What it does
Implements keyboard, directional, and scene-level focus behavior across SwiftUI and UIKit. Use when managing @FocusState, defaultFocus, focused values, focusable interactions, focus sections, tvOS geometric focus and Siri Remote navigation, watchOS Digital Crown input, visionOS connected-device focus versus gaze hover/input targets, macOS key view loop and Full Keyboard Access, focus restoration after presentation changes, custom focus routing with UIFocusGuide, or debugging focus with UIFocusDebugger.
Focus Engine
Focus behavior for SwiftUI and UIKit apps targeting iOS 26+, iPadOS, macOS, tvOS, and visionOS connected-input paths. Covers keyboard focus, directional focus, scene-focused values, focus restoration, and UIKit focus guides. focusSection() guidance in this skill applies to macOS and tvOS. visionOS gaze-driven hover is an input affordance, not focus. Accessibility-specific focus for VoiceOver and Switch Control lives in the ios-accessibility skill.
When a request mixes focus with accessibility or spatial input, keep the boundary explicit:
- Use this skill for keyboard, remote, game-controller, and scene focus behavior.
- For visionOS, describe gaze, direct touch, and pointer targeting as hover/input affordances, not focus.
- For VoiceOver, Switch Control, Voice Control, or accessibility element ordering, give only a brief handoff to
ios-accessibility.
Contents
- SwiftUI FocusState
- Default Focus
- Focused Values and Scene Values
- Focusable Interactions
- Focus Sections
- Focus Restoration
- UIKit Focus Guides
- Common Mistakes
- Review Checklist
- References
SwiftUI FocusState
Use @FocusState to read and write focus placement inside a scene. Use Bool for a single target or an optional Hashable enum for multiple targets.
struct LoginView: View {
enum Field: Hashable { case email, password }
@State private var email = ""
@State private var password = ""
@FocusState private var focusedField: Field?
var body: some View {
Form {
TextField("Email", text: $email)
.focused($focusedField, equals: .email)


