Skills

Scenekit

Maintain and extend existing SceneKit 3D scenes and visualizations.

Install

npx skills add dpearson2699/swift-ios-skills --skill scenekit -g -a claude-code -y
Category
Design
Updated
3mo ago
License
See repository
Context cost
Mediumabout 3,000 tokens
Runs scripts
No, instructions only

What it does

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.

SceneKit

Maintain existing SceneKit scenes only. Apple deprecated SceneKit at WWDC 2025 and limits it to maintenance; route new projects, major modernization, and USD/USDZ pipelines to RealityKit. Existing apps continue to work.

Contents

Scene Setup

SCNView in UIKit

import SceneKit

let sceneView = SCNView(frame: view.bounds)
sceneView.scene = SCNScene()
sceneView.allowsCameraControl = true
sceneView.autoenablesDefaultLighting = true
sceneView.backgroundColor = .black
view.addSubview(sceneView)

allowsCameraControl adds built-in orbit, pan, and zoom gestures. Typically disabled in production where custom camera control is needed.

Creating an SCNScene

let scene = SCNScene()                                          // Empty
guard let scene = SCNScene(named: "art.scnassets/ship.scn")     // .scn in .scnassets
    else { fatalError("Missing scene asset") }
let url = Bundle.main.url(forResource: "ship", withExtension: "dae")!
let scene = try SCNScene(url: url, options: [.checkConsistency: true])

Nodes and Geometry

Every scene has a rootNode. All content exists as descendant nodes. Nodes define position, orientation, and scale in their parent's coordinate system. SceneKit uses a right-handed coordinate system: +X right, +Y up, +Z toward the camera.

let parentNode = SCNNode()
scene.rootNode.addChildNode(parentNode)

let childNode = SCNNode()
childNode.position = SCNVector3(0, 1, 0)  // 1 unit above parent
parentNode.addChildNode(childNode)

Transforms

Read the whole SKILL.md on GitHub

More in Design