
Isometric Motion
Build animations and interactive elements (explainers, figures, hero visuals...
Install
npx skills add dzhng/skills --skill isometric-motion -g -a claude-code -y- Repository
- dzhng/skills1.4k
- Category
- Design
- Updated
- 3d ago
- License
- MIT
- Context cost
- Mediumabout 3,000 tokens
- Runs scripts
- Yes, review before use
What it does
Build animations and interactive elements (explainers, figures, hero visuals, step-through walkthroughs) in the crafted isometric "Anatomy" style, with many small precise solid parts, four-tone shading, correct painter's order, a framed card with title, hint and live readout, and calm eased motion. Works for physical machines and for abstract concepts (e.g. how an LLM picks its next token), as SVG/HTML or React/Next.js, with optional in-perspective WebGL shaders. Use this whenever someone wants an isometric animation, interactive element, explanatory diagram or figure for docs, a blog post, a landing page or an article, a "Linear-style" or "premium" technical drawing, or an SVG that shows how a system, algorithm or component works, even if they never say "isometric".
Isometric Motion
Copied from wheresryan22/anatomy (MIT, see
LICENSE) and repurposed for animations and interactive elements in the same style.
This skill makes figures like a small instrument on a bench: a heavy base on feet, rails with tick rulers, a carriage on bushings, knurled knobs, coil springs, a dial gauge whose needle moves, screws as tiny dots. The reader understands the idea because they recognise the machine. Every number the figure shows comes from the same model that moves its parts.
Nine complete examples ship with the skill. Open the closest one before you start. Each framework-free example is built with node examples/<name>/build.mjs, which writes a standalone HTML page next to the script; add --light for the light theme.


