Skills

Blender Asset QA

Mandatory review gate for any mesh or asset created or edited in Blender.

Install

npx skills add EL4CTEO/blender-skills --skill blender-asset-qa -g -a claude-code -y
Category
Engineering
Updated
5d ago
License
MIT
Context cost
Lightabout 1,164 tokens
Runs scripts
Yes, review before use

What it does

Mandatory review gate for any mesh or asset created or edited in Blender. Detects z-fighting, floating/detached parts, inverted or inconsistent normals, non-manifold/open geometry, degenerate faces, duplicate verts, n-gons, unapplied scale, UV problems, bad skin weights, material/texture errors, and renders multi-angle review sheets. Use before calling any modeling, export or delivery task done.

Asset QA (review gate)

Never assume a generated or edited mesh is correct. Check it with numbers, then look at it.

Procedure

  1. Automated check, passing one asset's objects together: scripts/qa_check.py -- --objects Body Head Hat --profile game Profiles: game (default), render (lenient), print (watertight required), roblox (20k tris/mesh, watertight, no n-gons, ≤4 influences).
  2. Fix every errors entry (table below), then re-run until "pass": true. Each warning must be either fixed or explicitly accepted, with the reason reported to the user.
  3. Visual check, always:
    • Live: MCP look with mode="angles" on the targets, once in material/solid shading and once in wireframe. Use xray for internals.
    • Headless: scripts/review_shots.py -- --objects ... --mode random (one color per object, which makes detached pieces obvious), then --mode wire for topology. Open the returned PNG.
  4. Report: tris per object, issues fixed, and remaining accepted warnings.
Read the whole SKILL.md on GitHub

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