Skills

Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15...

Install

npx skills add EL4CTEO/blender-skills --skill blender-export-pipelines -g -a claude-code -y
Category
Engineering
Updated
5d ago
License
MIT
Context cost
Lightabout 1,158 tokens
Runs scripts
Yes, review before use

What it does

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch export, post-export verification. Use whenever an asset leaves Blender.

Export Pipelines

The execution model is in blender-core. Run blender-asset-qa (and blender-game-optimization for budgets) before exporting.

One call

scripts/export_asset.py -- --preset unreal_skeletal --objects SK_Hero --out //export/SK_Hero.fbx
scripts/export_asset.py -- --preset web --collection Export --out //export/scene.glb
scripts/export_asset.py -- --preset unity --objects SM_A SM_B SM_C --batch --out //export/x.fbx   # one file each, at origin

Presets: roblox, roblox_gltf, unity, unity_skeletal, unreal, unreal_skeletal, godot, web, gltf, usd. Pass any exporter kwarg with --set key=value. Every preset is tested with a round-trip that keeps scale and avoids a 100× armature scale.

Engine reference (load only the one you need)

Read the whole SKILL.md on GitHub

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