# Blender Export Pipelines

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15...

- Repository: https://github.com/EL4CTEO/blender-skills (651 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-10-30
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add EL4CTEO/blender-skills --skill blender-export-pipelines -g -a claude-code -y`
Codex: `npx skills add EL4CTEO/blender-skills --skill blender-export-pipelines -g -a codex -y`
Cursor: `npx skills add EL4CTEO/blender-skills --skill blender-export-pipelines -g -a cursor -y`
Gemini CLI: `npx skills add EL4CTEO/blender-skills --skill blender-export-pipelines -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add EL4CTEO/blender-skills`

## Description

Export from Blender 5.2 with verified presets - Roblox (FBX/glTF, cages, R15, SurfaceAppearance), Unity (FBX, Humanoid), Unreal (FBX skeletal, Nanite, UCX), Godot/web (GLB, meshopt/Draco, WebP), USD. Scale/axes, smoothing, tangents, leaf bones, clips, batch export, post-export verification. Use whenever an asset leaves Blender.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Export Pipelines

The execution model is in `blender-core`. Run `blender-asset-qa` (and `blender-game-optimization` for budgets) **before** exporting.

## One call
```
scripts/export_asset.py -- --preset unreal_skeletal --objects SK_Hero --out //export/SK_Hero.fbx
scripts/export_asset.py -- --preset web --collection Export --out //export/scene.glb
scripts/export_asset.py -- --preset unity --objects SM_A SM_B SM_C --batch --out //export/x.fbx   # one file each, at origin
```
Presets: `roblox`, `roblox_gltf`, `unity`, `unity_skeletal`, `unreal`, `unreal_skeletal`, `godot`, `web`, `gltf`, `usd`. Pass any exporter kwarg with `--set key=value`. Every preset is tested with a round-trip that keeps scale and avoids a 100× armature scale.

## Engine reference (load only the one you need)
- [references/roblox.md](references/roblox.md): MeshParts, avatar bodies (R15), accessories, layered clothing cages, SurfaceAppearance, limits
- [references/unity.md](references/unity.md): FBX settings, Humanoid rigs, URP/HDRP maps, animation clips
- [references/unreal.md](references/unreal.md): static/skeletal FBX, root bone, collision UCX, LODs, Nanite, ORM/DirectX
- [references/godot-web.md](references/godot-web.md): glTF/GLB, import suffixes, three.js/Babylon, compression, KHR extensions

The rest: https://github.com/EL4CTEO/blender-skills/blob/HEAD/skills/blender-export-pipelines/SKILL.md
