
Blender Lighting Lookdev
Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting...
Install
npx skills add EL4CTEO/blender-skills --skill blender-lighting-lookdev -g -a claude-code -y- Repository
- EL4CTEO/blender-skills651
- Category
- Documents
- Updated
- 5d ago
- License
- MIT
- Context cost
- Lightabout 1,195 tokens
- Runs scripts
- Yes, review before use
What it does
Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera focal lengths/composition/DOF, cyclorama backdrops, looping turntables for asset presentation. Use when presenting assets, setting up scenes for rendering, or judging materials under consistent light.
Lighting & Look-dev
The execution model is in blender-core. Render settings are in blender-rendering. Full time-of-day, night and fog environments are in blender-time-of-day.
One call: presentation scene
scripts/turntable.py -- --objects Hero --rig studio --backdrop --frames 120 --lens 85
scripts/turntable.py -- --objects Hero --rig both --hdri //hdri/studio_small_09_2k.exr --hdri-strength 0.8
This builds a camera framed to the bounding sphere (on the narrower frame axis), a key/fill/rim area-light rig scaled to the asset, an optional 18%-grey cyclorama, and a pivot that orbits camera + lights + backdrop in a seamless loop. The asset itself isn't modified. Everything lives in the LD_Lookdev collection, and re-running replaces it. Set the render resolution before running, because framing depends on the aspect ratio.


