# Blender Lighting Lookdev

Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting...

- Repository: https://github.com/EL4CTEO/blender-skills (651 stars)
- Category: Documents
- License: MIT
- Last updated: 2026-10-30
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add EL4CTEO/blender-skills --skill blender-lighting-lookdev -g -a claude-code -y`
Codex: `npx skills add EL4CTEO/blender-skills --skill blender-lighting-lookdev -g -a codex -y`
Cursor: `npx skills add EL4CTEO/blender-skills --skill blender-lighting-lookdev -g -a cursor -y`
Gemini CLI: `npx skills add EL4CTEO/blender-skills --skill blender-lighting-lookdev -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add EL4CTEO/blender-skills`

## Description

Lighting, cameras and look-dev in Blender 5.2 - studio 3-point and product lighting, HDRI environments, sun/sky exteriors, interiors, light linking, physically based light units, camera focal lengths/composition/DOF, cyclorama backdrops, looping turntables for asset presentation. Use when presenting assets, setting up scenes for rendering, or judging materials under consistent light.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Lighting & Look-dev

The execution model is in `blender-core`. Render settings are in `blender-rendering`. Full time-of-day, night and fog environments are in `blender-time-of-day`.

## One call: presentation scene
```
scripts/turntable.py -- --objects Hero --rig studio --backdrop --frames 120 --lens 85
scripts/turntable.py -- --objects Hero --rig both --hdri //hdri/studio_small_09_2k.exr --hdri-strength 0.8
```
This builds a camera framed to the bounding sphere (on the narrower frame axis), a key/fill/rim area-light rig scaled to the asset, an optional 18%-grey cyclorama, and a pivot that orbits camera + lights + backdrop in a seamless loop. **The asset itself isn't modified.** Everything lives in the `LD_Lookdev` collection, and re-running replaces it. Set the render resolution **before** running, because framing depends on the aspect ratio.

The rest: https://github.com/EL4CTEO/blender-skills/blob/HEAD/skills/blender-lighting-lookdev/SKILL.md
