Skills

Blender Rendering

Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive...

Install

npx skills add EL4CTEO/blender-skills --skill blender-rendering -g -a claude-code -y
Category
Design
Updated
5d ago
License
MIT
Context cost
Lightabout 1,290 tokens
Runs scripts
Yes, review before use

What it does

Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4 output, passes, the 5.0 compositor API, CLI and multi-camera batch rendering. Use for any still, animation or turntable render.

Rendering

The execution model is in blender-core. Scene lighting and cameras are in blender-lighting-lookdev.

One call

scripts/render_batch.py -- --engine CYCLES --preset final --res 1920 1080 --out //render/hero_#### --frames 1
scripts/render_batch.py -- --preset preview --frames 1-120 --format MP4 --out //render/turntable
scripts/render_batch.py -- --cameras CamA CamB CamC --format EXR_MULTI --out //render/shots/

Presets: preview (Cycles 64 spp, threshold 0.05, 50% res; EEVEE 16), final (512 spp, 0.01; EEVEE 128 + raytracing), product (1024 spp, transparent background). GPU is picked automatically (OptiX > CUDA > HIP > Metal > oneAPI), and the denoiser matches (OptiX or OpenImageDenoise).

Engine choice

EngineUseNotes
Cyclesfinal quality, product, archviz, glass/SSS/caustics, bakingpath tracer; set the GPU; adaptive sampling + denoise
EEVEE (5.x, ex-"Next")fast look-dev, stylized, motion graphics, previewsray-traced reflections/GI (use_raytracing), virtual shadow maps; needs a GPU even headless
Workbenchplayblasts, clay/matcap reviews, QA sheetsinstant, no lighting accuracy
Engine ids: CYCLES, BLENDER_EEVEE, BLENDER_WORKBENCH.
Read the whole SKILL.md on GitHub

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