# Blender Rendering

Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive...

- Repository: https://github.com/EL4CTEO/blender-skills (651 stars)
- Category: Design
- License: MIT
- Last updated: 2026-10-30
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add EL4CTEO/blender-skills --skill blender-rendering -g -a claude-code -y`
Codex: `npx skills add EL4CTEO/blender-skills --skill blender-rendering -g -a codex -y`
Cursor: `npx skills add EL4CTEO/blender-skills --skill blender-rendering -g -a cursor -y`
Gemini CLI: `npx skills add EL4CTEO/blender-skills --skill blender-rendering -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add EL4CTEO/blender-skills`

## Description

Render with Blender 5.2 Cycles/EEVEE/Workbench - quality presets, GPU setup, adaptive sampling, denoising, light paths, color management (AgX, Khronos PBR Neutral, ACES), PNG/EXR/MP4 output, passes, the 5.0 compositor API, CLI and multi-camera batch rendering. Use for any still, animation or turntable render.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Rendering

The execution model is in `blender-core`. Scene lighting and cameras are in `blender-lighting-lookdev`.

## One call
```
scripts/render_batch.py -- --engine CYCLES --preset final --res 1920 1080 --out //render/hero_#### --frames 1
scripts/render_batch.py -- --preset preview --frames 1-120 --format MP4 --out //render/turntable
scripts/render_batch.py -- --cameras CamA CamB CamC --format EXR_MULTI --out //render/shots/
```
Presets: `preview` (Cycles 64 spp, threshold 0.05, 50% res; EEVEE 16), `final` (512 spp, 0.01; EEVEE 128 + raytracing), `product` (1024 spp, transparent background). GPU is picked automatically (OptiX > CUDA > HIP > Metal > oneAPI), and the denoiser matches (OptiX or OpenImageDenoise).

## Engine choice
| Engine | Use | Notes |
|---|---|---|
| Cycles | final quality, product, archviz, glass/SSS/caustics, baking | path tracer; set the GPU; adaptive sampling + denoise |
| EEVEE (5.x, ex-"Next") | fast look-dev, stylized, motion graphics, previews | ray-traced reflections/GI (`use_raytracing`), virtual shadow maps; needs a GPU even headless |
| Workbench | playblasts, clay/matcap reviews, QA sheets | instant, no lighting accuracy |
Engine ids: `CYCLES`, `BLENDER_EEVEE`, `BLENDER_WORKBENCH`.

The rest: https://github.com/EL4CTEO/blender-skills/blob/HEAD/skills/blender-rendering/SKILL.md
