
Blender Sculpting
Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires...
Install
npx skills add EL4CTEO/blender-skills --skill blender-sculpting -g -a claude-code -y- Repository
- EL4CTEO/blender-skills651
- Category
- AI and agents
- Updated
- 5d ago
- License
- MIT
- Context cost
- Lightabout 1,164 tokens
- Runs scripts
- Yes, review before use
What it does
Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, symmetry, plus headless-safe procedural ops for agents (remesh, symmetrize, multires, inflate, noise detail, smooth) and the sculpt-to-game handoff. Use for organic models, characters, creatures, rocks and bake sources.
Sculpting
The execution model is in blender-core. The handoff goes to blender-retopology-uv → blender-texture-baking.
Agents: what you can and can't do
- Sculpt Mode operators crash Blender in background mode (
-b), includingmesh_filter. Never enter Sculpt Mode headless. - Headless or MCP: use
scripts/sculpt_ops.pyfor object-level ops:remesh=SIZE,symmetrize=+X,multires=N,inflate=D,detail=STR,SCALE,smooth=N,apply. Combine these with Geometry Nodes (blender-geometry-nodes: SDF grid booleans/fillets, noise displacement) and shape modeling for procedural organic forms. - Live sessions with a UI: brush strokes via
bpy.ops.sculpt.brush_stroke(stroke=[...])need a 3D View region override and are fragile. Prefer procedural ops, then show the user withlook. Hand detailed brushwork to the human.

