Skills

Blender Sculpting

Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires...

Install

npx skills add EL4CTEO/blender-skills --skill blender-sculpting -g -a claude-code -y
Category
AI and agents
Updated
5d ago
License
MIT
Context cost
Lightabout 1,164 tokens
Runs scripts
Yes, review before use

What it does

Sculpting in Blender 5.2 - base-to-detail workflow, voxel remesh, dyntopo, multires, 5.x brush types, masks/face sets, symmetry, plus headless-safe procedural ops for agents (remesh, symmetrize, multires, inflate, noise detail, smooth) and the sculpt-to-game handoff. Use for organic models, characters, creatures, rocks and bake sources.

Sculpting

The execution model is in blender-core. The handoff goes to blender-retopology-uv → blender-texture-baking.

Agents: what you can and can't do

  • Sculpt Mode operators crash Blender in background mode (-b), including mesh_filter. Never enter Sculpt Mode headless.
  • Headless or MCP: use scripts/sculpt_ops.py for object-level ops: remesh=SIZE, symmetrize=+X, multires=N, inflate=D, detail=STR,SCALE, smooth=N, apply. Combine these with Geometry Nodes (blender-geometry-nodes: SDF grid booleans/fillets, noise displacement) and shape modeling for procedural organic forms.
  • Live sessions with a UI: brush strokes via bpy.ops.sculpt.brush_stroke(stroke=[...]) need a 3D View region override and are fragile. Prefer procedural ops, then show the user with look. Hand detailed brushwork to the human.
Read the whole SKILL.md on GitHub

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