# Blender Weather Fx

Weather effects in Blender 5.2 - looping Geometry Nodes rain, snow, dust, ash and...

- Repository: https://github.com/EL4CTEO/blender-skills (651 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-10-30
- Runs scripts: yes, review before use

## Install

Claude Code: `npx skills add EL4CTEO/blender-skills --skill blender-weather-fx -g -a claude-code -y`
Codex: `npx skills add EL4CTEO/blender-skills --skill blender-weather-fx -g -a codex -y`
Cursor: `npx skills add EL4CTEO/blender-skills --skill blender-weather-fx -g -a cursor -y`
Gemini CLI: `npx skills add EL4CTEO/blender-skills --skill blender-weather-fx -g -a gemini-cli -y`
Claude Code plugin marketplace: `/plugin marketplace add EL4CTEO/blender-skills`

## Description

Weather effects in Blender 5.2 - looping Geometry Nodes rain, snow, dust, ash and embers with ground hits and splashes, wet surfaces, puddles with animated ripples, wall streaks, snow cover (shader + real snow geometry), storm lightning with multi-stroke flashes and bolts, engine-ready weather masks. Use for rain, storm, snow, wet street, puddle, dust or ember scenes.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# Weather FX

The execution model is in `blender-core`. Sky, sun/moon, fog and mood come from `blender-time-of-day`, so run `scene_mood.py` first, then add weather. Rendering settings are in `blender-rendering`.

## One call each
```
scripts/precipitation.py -- --type rain --intensity heavy --ground Street Roofs --wind 2 0
scripts/surface_weather.py -- --objects Street Car Walls --wetness 0.7 --puddles 0.4 --ripples 1 --streaks 0.5
scripts/lightning.py -- --flashes 2 --strokes 3
scripts/precipitation.py -- --type snow --intensity moderate --ground Terrain
scripts/surface_weather.py -- --objects Terrain Roofs --snow 0.8 --snow-depth 0.06
scripts/surface_weather.py -- --objects Street Car Walls --remove     # exact restore
```
A rainy night: `scene_mood.py --time night --fog-visibility 250` → rain → wetness + puddles → lightning. Rain and puddles at night are what sell a wet scene: wet surfaces reflect every practical light.

The rest: https://github.com/EL4CTEO/blender-skills/blob/HEAD/skills/blender-weather-fx/SKILL.md
