Skills

Blender Workflow Recipes

End-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game...

Install

npx skills add EL4CTEO/blender-skills --skill blender-workflow-recipes -g -a claude-code -y
Category
Testing
Updated
5d ago
License
MIT
Context cost
Mediumabout 1,914 tokens
Runs scripts
No, instructions only

What it does

End-to-end Blender 5.2 playbooks chaining the blender-* skills with QA gates - game props (mid-poly, high-to-low), game characters (sculpt/AI mesh to rigged, animated export), Roblox props/accessories/avatars, AI or downloaded asset cleanup, procedural environments, web/AR assets, product turntables, mood/weather shots (night, rain, snow, fog). Use for complete multi-stage asset requests.

Workflow Recipes

S = the skills folder. Every .py runs headless via python S/blender-core/scripts/run_in_blender.py --blend F.blend S/<skill>/scripts/<x>.py -- ..., or live via MCP import + run() (see blender-core). Gate = stop and fix before continuing. Save after every stage (--save).

1. Game prop, mid-poly (fast, no bake)

  1. Blockout at real scale (blender-hardsurface-modeling). Gate: ob.dimensions vs reference.
  2. UV the blockout before beveling (the Bevel/Boolean modifiers carry UVs): uv_pack.py --objects SM_X --method seams --seams-from-sharp 60 → texel_density.py --res 2048 --set 512
  3. apply_stack.py --objects SM_X --preset midpoly [--cutters ...] (keep it live; --apply --triangulate only on the export copy)
  4. Materials: build_pbr_material.py --preset ... or tiling/trim textures.
  5. Gate: qa_check.py --objects SM_X --profile game passes, plus look (angles, material + wireframe).
  6. mesh_stats.py --budget <platform> → make_lods.py --objects SM_X --rename
  7. export_asset.py --preset <engine> --objects SM_X_LOD0 SM_X_LOD1 ... Gate: re-import dims / GLB summary.
Read the whole SKILL.md on GitHub

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