Skills

Seedance Lighting

Should be used when the user asks for lighting design, atmosphere, time of day, color...

Install

npx skills add Emily2040/seedance-2.0 --skill seedance-lighting -g -a claude-code -y
Category
Design
Updated
1mo ago
License
MIT
Context cost
Lightabout 953 tokens
Runs scripts
No, instructions only

What it does

This skill should be used when the user asks for lighting design, atmosphere, time of day, color temperature, shadow, reflections, weather light, practical lights, or mood transitions in Seedance 2.0.

seedance-lighting

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Lighting should describe physical sources and transitions, not abstract beauty. A useful lighting prompt tells the model where the light comes from, its color temperature, how shadows behave, what atmosphere catches the light, and whether the light changes during the clip.

Load color-pipeline-aces when the user asks for ACES, HDR/SDR, show look, grade, LUT, CDL, product color, or professional color handoff. Load directing-engine for lighting as emotion - ratio, key direction, color temperature, motivation, and light that changes with the dramatic turn - so the light expresses the scene's intention rather than just illuminating it.

Intent

When users say mood words, they are almost always asking for light. This skill's purpose is to take "cozy," "lonely," or "electric" and answer with a sun, a lamp, or a window - because that is where feeling physically lives in a frame. Give them their emotion back as a light source they can point to.

Lighting Contract

State: key source, direction, color temperature, atmosphere, shadow behavior, reflective behavior, and any transition.

Read the whole SKILL.md on GitHub

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