Skills

Seedance Motion

Should be used when the user asks for body action, choreography, physics, object...

Install

npx skills add Emily2040/seedance-2.0 --skill seedance-motion -g -a claude-code -y
Category
Engineering
Updated
1mo ago
License
MIT
Context cost
Lightabout 1,180 tokens
Runs scripts
No, instructions only

What it does

This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.

seedance-motion

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the Director's Read, classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.

Load reference-workflow for video-motion references, shot-list-continuity for action handoffs across shots, examples-by-mode for safe edit, extend, and R2V patterns, and directing-engine when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.

Intent

Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.

Motion Contract

State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.

Read the whole SKILL.md on GitHub

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