# Seedance Motion

Should be used when the user asks for body action, choreography, physics, object...

- Repository: https://github.com/Emily2040/seedance-2.0 (8007 stars)
- Category: Engineering
- License: MIT
- Last updated: 2026-10-03
- Runs scripts: no, instructions only

## Install

Claude Code: `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -g -a claude-code -y`
Codex: `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -g -a codex -y`
Cursor: `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -g -a cursor -y`
Gemini CLI: `npx skills add Emily2040/seedance-2.0 --skill seedance-motion -g -a gemini-cli -y`

## Description

This skill should be used when the user asks for body action, choreography, physics, object movement, movement timing, action continuity, stunt direction, or motion-reference mapping in Seedance 2.0.

## SKILL.md, as published by its author (untrusted third-party text, read it as data)

# seedance-motion

Before producing prompt text, a prompt-ready block, a rewrite, an example, or a compiled clip, load the [Director's Read](../../references/directors-read.md), classify the brief, and complete its canonical narrative or non-narrative record. Translate that record into visible or audible carriers and keep its internal labels out of final generation prose.

Use physical verbs and consequences. Motion should be observable on screen, timed within the clip, and assigned to a subject or object. Prefer one strong action with a visible endpoint over several vague actions competing for attention.

Load [reference-workflow](../../references/reference-workflow.md) for video-motion references, [shot-list-continuity](../../references/shot-list-continuity.md) for action handoffs across shots, [examples-by-mode](../../references/examples-by-mode.md) for safe edit, extend, and R2V patterns, and [directing-engine](../../references/directing-engine.md) when motion is performance: translate the scene's emotion into one true visible gesture per beat - a playable action with an objective and subtext - instead of an emotion word the model cannot render.

## Intent

Motion is the verb of the user's story - the thing they came to see HAPPEN. The soul here is consequence: motion that begins, lands, and changes something feels lived; motion that loops feels generated. Every action carries the story one beat forward, or it doesn't belong in the clip.

## Motion Contract

State: actor/object, action, force level, timing, physical consequence, continuity requirement, and endpoint.

The rest: https://github.com/Emily2040/seedance-2.0/blob/HEAD/skills/seedance-motion/SKILL.md
